Forum to discuss the fourth installment of the SSX series
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Mon Apr 11, 2005 1:29 am

I'm making this thread into the reference thread for new SSX 4 Material.

UPDATED: June 16, 2005


Here is the second SSX On Tour Trailer:

http://www.merqurycity.com/ssx4/ssxontour_trailer2.mpg

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Here is the new SSX 4 Trailer courtesy of Gamespot:

http://www.merqurycity.com/ssx4/ssx4trailer.mpg
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Gamespot Article - May 3, 2005, complete with 7 new screenshots
http://www.gamespot.com/ps2/sports/ssx4 ... lashtop_bg


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There is a bevy of new SSX Scans in the new Game Informer out this month. Obviously since EA has broken their silence, I'm opening the new SSX 4 Forum.

First, to give credit where it's due - all hail Sarthak over at Gamefaqs who posted this and provided the scans. I'm mirroring them here so everyone can get the scans. :D

Zip containing all the images:

http://www.merqurycity.com/ssx4/ssx4.zip

Now, the scans!

http://www.merqurycity.com/ssx4/ssx4_1.jpg
http://www.merqurycity.com/ssx4/ssx4_2.jpg
http://www.merqurycity.com/ssx4/ssx4_3.jpg
http://www.merqurycity.com/ssx4/ssx4_4.jpg
http://www.merqurycity.com/ssx4/ssx4_5.jpg
http://www.merqurycity.com/ssx4/ssx4_6.jpg
http://www.merqurycity.com/ssx4/ssx4_7.jpg
http://www.merqurycity.com/ssx4/ssx4_8.jpg
http://www.merqurycity.com/ssx4/ssx4_9.jpg
http://www.merqurycity.com/ssx4/ssx4_10.jpg
http://www.merqurycity.com/ssx4/ssx4_11.jpg
http://www.merqurycity.com/ssx4/ssx4_12.jpg
http://www.merqurycity.com/ssx4/ssx4_13.jpg
http://www.merqurycity.com/ssx4/ssx4_14.jpg
Last edited by gondee on Tue Oct 11, 2005 7:28 pm, edited 5 times in total.

Mon Apr 11, 2005 1:47 am

First to reply in the new section! :cheers

thanks for the links, gondee

Mon Apr 11, 2005 1:53 am

Article Transcript:

That's right. It's time to hit the powder yet again. We were excited enough when we got word of this eagerly awaited sequel. But now that we've seen the game in action, we literally can't wait for the snow to fall so we can shred the slopes again.

SSX 4 is all about more. More of what everyone has loved about the series from the start, and more of what fans have been asking for since the games became a hit. We were lucky enough to get to talk with Steve Anthony, the associate producer on the new game. He filled us in on the return to the mountain. "The biggest change for the gameplay this year is the emphasis on speed. In the past, even though you were tearing down the mountain, the player never really got the sense they were in fact going as fast as they were. This year we have built an entire system around speed with various layers of visual and audio effects that will kick in as the riders hit speed thresholds." Footage of the game we saw reflected this evolution. As the skier weaved his way through trees and down the hill, the screen began to blur and we could hear the air rushing by. Launching off a wicked jump took us into the stratosphere, where only the lonely bird cries carried over the mountain wind. It is, to the least, a spectacular effect.

Did we say skiers? Yep. Anthony filled us in. "Skiing has been a great addition to the game this year. We have a unique set of animations around skiing with different grabs, wipeouts and landings. Additionally, skiers will have the ability to initiate skiing specific Monster Tricks." Purists needn't fear, however. All the initimacy of the hallmark snowboard options remain intact. Now you'll just have another choice of how you flex your muscles on the snow.

Customization options don't end with your choice of locomotion. Due to fan demand, there will finally be an incredibly flexible create-a-character mode, allowing you to throw your own boarder/skier up against the best the mountain has to offer. Initiating a challenge will also be easier than before, since the new mountain has been designed for fluidity, flexibility and freedom. "One of the biggest differences this year has been the removal of the connectors pieces that we used last year to move between one track and another. This year, there will be much less of a break in the gameplay as the rider is able to seamlessly move down the mountain. Additionally, we have redesigned the gameplay to incorporate both race lines and freestyle lines within one track just like you'd expect to find on a real mountain." Anthony explained.

As a quality sort of wrapping on the excitement of the new action, there is a new menu system that's original enough to deserve attention. The new menu system is handled via a system Anthony described as the "living scrapbook." Scribbles and doodles fill the book, and new menus look like different pages. While the images are hand drawn, they animate in response to your choices, like your imagination brought to life on the page. Innovations like that are always a good sign in our minds. It shows a willingness to take something like the SSX games and make them even better.

Source: Game Informer Magazine - newest issue. Go buy one to let them know our appreciation! :D
Last edited by gondee on Mon Apr 11, 2005 2:17 am, edited 1 time in total.

Mon Apr 11, 2005 2:12 am

Other notes - game looks very similar to the first one in terms of design. Same look for the trees, etc.

Skiing looks cool. Monster Tricks are back, though that may not be a bad thing if they change the dependence on them.

Mac looks like he's gone bald again. Griff (Viggo?) appears to really like the matted hairstyle look.

Mon Apr 11, 2005 2:36 am

lol, my subscription ran out last month.........

Mon Apr 11, 2005 3:17 am

Very cool!!!

I am liking how the screens look. Like you mentioned gondee, they look like the first ssx... maybe a sking aspect to the game?? interesting... LOL.. Maybe that will be the racing aspect..

Even though there is a customization of a new character, I still feel that I rely on good old Mac :) All 5 systems too is quite interesting...

Whatever, the game will rule! :D

Mon Apr 11, 2005 4:45 am

oh for christ sake...PLZ NO.......but still..WooHOoo C-A-C

Mon Apr 11, 2005 5:16 am

jeez...i saw a sky board! not a snowboard one! NOOOOOOOOOOOOOOOOOOOOO! Anyway, bow to gondee all! lol :china


EDIT: HOLY COW! the game will run at 60 FPS per second! WOOOOTAGE!

Mon Apr 11, 2005 5:29 am

wow..we're back with the same freestyle and race tracks....damn it...but still....thsi will rule....CAC...all the way...but the skiers..urghh..PLZ nake no MT's in it

btw i would love to pay for the new mag...but cant..stupid europoe..could someoen do it for me and i would pay per mail for him?
Last edited by Filip on Mon Apr 11, 2005 5:30 am, edited 1 time in total.

Mon Apr 11, 2005 5:29 am

Finally some info! Create a character eh? Sounds interesting.

Mon Apr 11, 2005 5:47 am

I'm glad they have create-a-character, now everyone can be even more individual.

Monster tricks on ski's? I hope not.

Mon Apr 11, 2005 6:29 am

Looks cool, but i don't know about having the speed of burnout3 on ski's. That would be a little weird yet would seem realistic i guess :??? Hopefully you can choose from either ski's or snowboard. Otherwise i like it so far :yes

Mon Apr 11, 2005 7:04 am

OMGGGGG THIS IS GREAAAAAAAAAAAAAAAAAAAAAT!!!! I'm going to watch the screens now!!! ^^

Mon Apr 11, 2005 7:25 am

OMFG!!! THIS IS AWSOME!!! *heart attack*
Dude, this is SO gonna rock. Who's the new skiier dude with the green shirt and the cap?

BTW, it's not really so much as Burnout 3, think more of 1080 Avalanche speed. when you got going, you were GOING.

Mon Apr 11, 2005 7:37 am

gondee wrote:Article Transcript:

That's right. It's time to hit the powder yet again. We were excited enough when we got word of this eagerly awaited sequel. But now that we've seen the game in action, we literally can't wait for the snow to fall so we can shred the slopes again.

SSX 4 is all about more. More of what everyone has loved about the series from the start, and more of what fans have been asking for since the games became a hit. We were lucky enough to get to talk with Steve Anthony, the associate producer on the new game. He filled us in on the return to the mountain. "The biggest change for the gameplay this year is the emphasis on speed. In the past, even though you were tearing down the mountain, the player never really got the sense they were in fact going as fast as they were. This year we have built an entire system around speed with various layers of visual and audio effects that will kick in as the riders hit speed thresholds." Footage of the game we saw reflected this evolution. As the skier weaved his way through trees and down the hill, the screen began to blur and we could hear the air rushing by. Launching off a wicked jump took us into the stratosphere, where only the lonely bird cries carried over the mountain wind. It is, to the least, a spectacular effect.

Did we say skiers? Yep. Anthony filled us in. "Skiing has been a great addition to the game this year. We have a unique set of animations around skiing with different grabs, wipeouts and landings. Additionally, skiers will have the ability to initiate skiing specific Monster Tricks." Purists needn't fear, however. All the initimacy of the hallmark snowboard options remain intact. Now you'll just have another choice of how you flex your muscles on the snow.

Customization options don't end with your choice of locomotion. Due to fan demand, there will finally be an incredibly flexible create-a-character mode, allowing you to throw your own boarder/skier up against the best the mountain has to offer. Initiating a challenge will also be easier than before, since the new mountain has been designed for fluidity, flexibility and freedom. "One of the biggest differences this year has been the removal of the connectors pieces that we used last year to move between one track and another. This year, there will be much less of a break in the gameplay as the rider is able to seamlessly move down the mountain. Additionally, we have redesigned the gameplay to incorporate both race lines and freestyle lines within one track just like you'd expect to find on a real mountain." Anthony explained.

As a quality sort of wrapping on the excitement of the new action, there is a new menu system that's original enough to deserve attention. The new menu system is handled via a system Anthony described as the "living scrapbook." Scribbles and doodles fill the book, and new menus look like different pages. While the images are hand drawn, they animate in response to your choices, like your imagination brought to life on the page. Innovations like that are always a good sign in our minds. It shows a willingness to take something like the SSX games and make them even better.

Source: Game Informer Magazine - newest issue. Go buy one to let them know our appreciation! :D

lets see more...so far that whole speed crap and skiing makes me rate this game on 7/10....plus the monstertrick's....ow god..this cant be good..Speed is bad..freestyle..FOR FUCK SAKE YES!...monster tricks.....damn it..plz make them remove the smurphy trick atleast...still...i got a bad feeling about this

Mon Apr 11, 2005 8:20 am

ok, few things..

pros: um, new speed system, i guess..

cons: ghey c-a-c people (always seem gimped)
skiis..
it didnt say online, they must die.

Mon Apr 11, 2005 8:22 am

Num 1 Pyro wrote:ok, few things..

pros: um, new speed system, i guess..

cons: ghey c-a-c people (always seem gimped)
skiis..
it didnt say online, they must die.

HAHAHA no more gay online =D

Mon Apr 11, 2005 8:27 am

gay online? damn, ssx4 has to go online

Mon Apr 11, 2005 8:38 am

oh btw...when EA said... they done it for the fan's..they ment..
"we did it for the gay-me Fag's lolz1one forummm memb0rz"

Mon Apr 11, 2005 8:58 am

lol. Damn, i want a release date and i want to see Elise and other characters!


BTW,

According to Game Informer it will be possible to create ur own character in ssx4. How do you like that?

Mon Apr 11, 2005 9:42 am

cac sounds lame....no offence solid, but i would have much rather of had more customizations to current characters, like hair color, clothes color, stuff like that....to me a cac will be boring if it doesn't have speech or anything like that...so i suppose we'll have to see what happens....if it can have some sort of personality, i might be for it.

skiing i'm still on the fence about

monster tricks better be revamped...cause they totally ruined ssx3....

do we know if this issue is out on the stands yet? my subscription ran out recently too.

Mon Apr 11, 2005 9:47 am

you vix.. Ea normlay doesent ruin any CAC crap...so..there is a chance...instead they fuck up alot of other things...

Mon Apr 11, 2005 10:03 am

Yeah, i agree with ya solid...but do you really think it's an SSX thing....that's my issue with it....to me it doesn't fit into the scheme...but if they don't screw it up and make it worthwhile and don't slack off in other areas then i'm all for it. :D

Mon Apr 11, 2005 10:12 am

vix wrote:Yeah, i agree with ya solid...but do you really think it's an SSX thing....that's my issue with it....to me it doesn't fit into the scheme...but if they don't screw it up and make it worthwhile and don't slack off in other areas then i'm all for it. :D

well..in a way your right...but damn im of the rapness of some cloth's...

Mon Apr 11, 2005 10:12 am

wow! thanks for the screenshots G! I really dig this Skiing aspect of the game and that its looking like the older ssx games =D the only concern i have so far is monster tricks. i sure hope they reconcider this or at least have acual people instead of monkeys do the testing!!
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