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Schizophrenia - Track Two Superpipe

Released on: Fri May 08, 2009 7:06 pm
from: gondee
Article type: Walkthrough
Viewed: 1713

Walkthrough Author: gondee
Walkthrough Goal - 3 million+
Skill Level - Master


1. Coming out of the starting gates, immediately hope up onto hill to the right
doing 180\'s while holding a nose press. Once you have built up your combo to
around 20x (I usually take 15 seconds to do this), keep your combo held and
enter the middle pipe.

2. The trick here is to transfer as soon as possible into the furthest back
pipe. While you can do this by doing a handplant and then dropping into the
far pipe, it\'s much quicker (and cooler) to jump early entering the middle
pipe. This will cause you to jump off axis and you will jump from the middle
pipe into the back pipe. Be careful - it is very easy to hit the top of
the ramp doing this. As you jump from one pipe to another, do 4 level 1 Ubers
and enter the back pipe with the ability to do Monster Tricks.

3. This small back pipe can get you some of the most massive halfpipe air in
the game. The trick is to time your jumps just right, it takes practice, but
make sure you don\'t jump too late. These side pipes are much more narrow
than the big middle pipe, but get you much more air time. If you jump too
early, however, you will jump \"off axis\" again and fly back into the middle
pipe. While this isn\'t bad, you want to stay in the side pipes as long as
possible because it gets you the best air.

4. Each jump in the side pipe, you should get AT LEAST 2 X-cutioners per
jump. On massive air time and with a little practice, experts at pipe can
get an X-cutioner to 2 Stoneages. Work with 2 X\'s as your base, and as you
get better at timing your jumps, try to fit in the \"X to SA to SA\". Tapping
is of course absolutely crucial here - learn to tap effectively to max
out your tricks. The height you are looking for on each jump is to reach
the point bonuses and \"ropes\" above the course.

5. Continue jumping as you play the pipe. Be careful in the side pipes, the
camera is at it\'s most unstable about 2/5 of the way down the pipe. As you
approach the end of the pipe, it is VERY EASY to fly out of the pipe before
you want to. Pay special attention to pushing back towards the middle of
the pipe as you approach the end.

6. Exit the pipe once the clock hits 15 seconds. You can pull a X to SA to
SA if you are fast on this last jump, as it gives you major airtime. But
it\'s a long way down to the finish line, so make sure you don\'t exit too
late. If you can transfer smoothly at the beginning, keep a combo going
the whole time and get at least 2 X\'s per jump, then you can easily bust
3 million on this course. Good luck!

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