Fri Mar 16, 2012 6:23 am
Fri Mar 16, 2012 6:26 am
Fri Mar 16, 2012 6:36 am
XEShadowX wrote:So Signature tricks do better tricks points now?
Fri Mar 16, 2012 7:11 am
Fri Mar 16, 2012 9:54 am
XEShadowX wrote:So Signature tricks do better tricks points now?
mahkra wrote:
TLDR:
Long story short, though, tweaking often appears to roughly triple a score. Any tweaked super uber is better than a sig trick.
Fri Mar 16, 2012 9:59 am
Fri Mar 16, 2012 11:39 am
Wed Mar 21, 2012 10:17 pm
Thu Mar 22, 2012 7:06 am
kingbitty wrote:Mahkra, can I just say that this is an amazing piece of work?
I haven't had time to go through this whole thread yet, but wanted to let you know that I haven't ignored/forgotten your request for me to verify some of your deductions.
I will. As soon as I have enough time to give it the full attention it deserves for an obviously huge and thorough job researching everything.
mahkra wrote:Do you know (or are you allowed to say) what some of the guiding principles were during the development of the scoring system?
From comments in interviews, I've pieced together these ideas:
- Players should use the whole track, not just 'session' one high-scoring piece of it.
- Players should be rewarded for varying tricks, instead of just repeating the same one.
- Players should be able to set a record score with any in-game character.
And probably the biggest one:
- The 'coolest-looking' run should be worth the most points.
Did any other major ideas influence decisions made during that development process?
Also, just want to say that I'm a huge fan of 3 new mechanics in this game:
- Flow instead of a time limit
- Flow as the multiplier source (instead of having the multiplier tied directly to the combo counter)
- Rewinds instead of a reset button
I think all of these have contributed to produce much more interesting gameplay. (i.e. more varied strategies & fewer possible exploits)
... ... ... [/blush]kingbitty wrote:Funny story, a few days after the demo hit and this thread started I forwarded it to a few of our gameplay engineers. We were all thoroughly impressed. Seriously blows me away.
Fri Mar 23, 2012 5:33 am
Bluellama1 wrote:XEShadowX wrote:So Signature tricks do better tricks points now?
It says in big, green text that it doesn't.
Fri Mar 23, 2012 6:00 am
Fri Mar 23, 2012 3:01 pm
kingbitty wrote:Funny story, a few days after the demo hit and this thread started I forwarded it to a few of our gameplay engineers. We were all thoroughly impressed. Seriously blows me away.
Sat Mar 24, 2012 2:00 pm
Sat Mar 24, 2012 8:24 pm
Sat Mar 24, 2012 8:29 pm
Sun Mar 25, 2012 5:50 am
kingbitty wrote:Mahkra, one thing I noticed you assumed incorrectly: grinds are scored on time rather than distance. It probably would have made more sense to be scored on distance, I think it got set for time b/c air tricks are scored that way and we just never got around to changing it since it doesn't really make a huge difference either way.
Anyways, this means if you're trying to max your score you should never boost while on rails. The faster you go, the shorter time you will be on the rail, the less points you will score.
One other thing, someone noted that to score max you should avoid rails completely. That may be true for the super eilte player, but a neat trick for building your multiplier up quickly is to get into Tricky/Super Tricky and then just cycle between a few grind tricks for @1s each. Doing this on the long first rail at the top of Serenity for example, can get you from about 8-9x (what I usually enter at) to 20x by the end pretty much risk-free.
Almost everything else looks spot-on. Nice!
Sun Mar 25, 2012 6:09 am
kingbitty wrote:Mahkra, one thing I noticed you assumed incorrectly: grinds are scored on time rather than distance. It probably would have made more sense to be scored on distance, I think it got set for time b/c air tricks are scored that way and we just never got around to changing it since it doesn't really make a huge difference either way.
mahkra wrote:Rails
Grind (normal) - 30 points per meter
Grind (tricky) - ?
Grind (super tricky) - ?
Boardslide (normal) - 25 points per meter
Boardslide (tricky) - 40 points per meter
Boardslide (super tricky) - 50 points per meter
Rail Tricks - about 30-35 points per meter
Rail Simple Ubers - about 45 points per meter
Rail Super Ubers - about 55-70 points per meter
All 6 tricks at each level appear to earn the same number of points. Points per meter likely varies depending on the length of the trick, just like points per second varies with the length of a grab, but I haven't worked out a specific model to predict. In general, a rail trick seems to be about 40% better than a boardslide at all levels - normal / tricky / super tricky. (Note there are actually three different versions of Boardslide, but they all share the same name. Also note a Grind is just a Boardslide, but it's performed on manual-grind terrain instead of an auto-grind rail.)
(I'm actually starting to think rail tricks might be points per frame, not points per meter... but I was trying to finalize the scoring model for grabs before devoting more time to rails.)
Sun Mar 25, 2012 11:30 am
kingbitty wrote:One other thing, someone noted that to score max you should avoid rails completely.
Tue May 08, 2012 4:09 pm
mahkra wrote:Note: According to Todd Batty, rails are scored per-second, not per-meter.
Wed May 09, 2012 3:31 am
Wed May 09, 2012 6:02 am
Wed May 09, 2012 7:12 am
Clawz114 wrote:Is there any reason why Blackbird and All you can eat were given a higher scoring rate than the rest of the tweaked double tap ubers?
Why aren't all double tap uber tricks worth the same amount of points? Same goes for the other types of tricks.
Wed May 09, 2012 11:26 am
Wed May 09, 2012 12:05 pm
Tue Jul 03, 2012 2:31 am
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