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The Next SSX, what should be in it? http://www.merqurycity.com/ssx_forum/viewtopic.php?f=3&t=11570 |
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Author: | ShadowScoundrel [ Thu May 08, 2014 7:40 pm ] |
Post subject: | The Next SSX, what should be in it? |
While I list mine, responds on what you link of this list, and put down your own. 1. Custom Character-Your OC will finally come to life... except mine, oh wait, he has a human form... DERP. -Social Life- as you progress unlocking characters and interacting with them for challenges and other sorts of things, how you behave towards the other characters when you talk to them, or when your on the track, will effect how they behave back to you. (Like 3 or Tricky) -Select custom animations for your OC for when he wins/loses/responding/saying/ect. Xbox's Kinect could do your own reaction as the response -Board Creation-Maybe use a program on the PC to do the designs with a free program, then you can upload it via USB to the console and BOOM! Its in the game waiting for you to use. -Character Customization-Like 3 but now with more stuff. More Tricks/equipment/etc. -Board Stance-Normal/Goofy/ and the one for the LONG (*&&) BOARDS 2. Concur the Mountain-may not be called this, but you would unlock the other characters when your OC beats them in a challenge. 3. Open world- like 3. (Yes a lot of it is "3" stuff to come back) 4. Have ALL THE CHARACTERS (Tried meme but what ever) You unlock the characters by completing challenges (Instead of "Big Challenges) and you find most of them in the loges. 5. Gamemodes: Have a "boss" to beat in each mode (unlocked like in 3) -Race -Freestyle Events (Slopestyle/Big Air/Supper Pipe/Trick It) -Survival -"All Mountain"-you haft to go down the entire thing, depending on your event, will matter where you go on the way down. (Example) [Peek 3]Backcountry-Station-Race-[Peek 2]Backcountry-Station-Race-Station-Race {You Get the point} I will add more to the list |
Author: | ShadowScoundrel [ Thu May 08, 2014 7:43 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
For #2 You can unlock the peeks (if they are doing it that way for the next one) buy doing the standard events. The character challenges are for unlocking the characters. |
Author: | CurryBrace [ Fri May 09, 2014 11:49 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
I'd like the courses to be less linear than they were in 2012. Sure, some of the courses were massive, but it was always pain thinking you'd found a new shortcut and instead, even though you can see the finish line, it's an out-of-bounds area and you die. Maybe make the courses have more exploration involved and then make the places that you don't want the riders to go because it would be a game-breaking shortcut inaccessible: big rocks, stands of trees, or cliffs that can't be traversed. And as much as I enjoyed Wingsuit racing, maybe take those out of the next game. It makes it easier to balance the maps in terms of out-of-bound zones and invisible walls if wingsuits aren't availabe to just fly over everything. |
Author: | movildima [ Sun May 11, 2014 12:30 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
CurryBrace wrote: I'd like the courses to be less linear than they were in 2012. Sure, some of the courses were massive, but it was always pain thinking you'd found a new shortcut and instead, even though you can see the finish line, it's an out-of-bounds area and you die. Maybe make the courses have more exploration involved and then make the places that you don't want the riders to go because it would be a game-breaking shortcut inaccessible: big rocks, stands of trees, or cliffs that can't be traversed. And as much as I enjoyed Wingsuit racing, maybe take those out of the next game. It makes it easier to balance the maps in terms of out-of-bound zones and invisible walls if wingsuits aren't availabe to just fly over everything. I really love Wingsuit racing, and it would be a shame to take out this neat feature. Instead, it would be good to permit certain gear to use only on specific levels? Like using Armor only where you can take damage, Wingsuits only on races with huge crevasses, etc. |
Author: | Jonipoon [ Sun May 11, 2014 1:35 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
No crevasses and bring back the select warp functionality. |
Author: | NA [ Mon May 12, 2014 10:56 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
Ty. I'll take anything else as it comes tbh. |
Author: | CharmyDweeng [ Mon May 12, 2014 10:31 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
seeiah? garibaldi? hand in hand? yeah |
Author: | SSXuberfan#1 [ Tue May 13, 2014 4:24 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
CHARACTERS: I need Elise, Mac, Zoe, and Kaori to be happy. Anything else is just a nice bonus, though Allegra, Moby, and Eddie would be quite welcome. I'd like to have more customizable and detailed characters, such as those of SSX 3. I also want the level of personality SSX Tricky had, without the ridiculousness. UBER TRICKS: They should be more fun and customizable, such as SSX 3. Everything in SSX (2012) felt like a repetitive and generic uber grab, and none of it was unique to the character. LOCATIONS: I want an open world like SSX 3, but with less repetitive big challenges. I liked the "Shreds" from SSX On Tour; put stuff like those on an open world environment like that of SSX 3. Also, the mountains should not be hard to get down--it should be the uber tricks that are more difficult to perform in a spectacular way, like SSX Tricky and SSX 3. PHYSICS: Slow things down to somewhere half way between SSX 3 and SSX (2012). This includes speed down the mountain and speed of tricks. I like to be able to view and appreciate my stunts in all of their beauty. MUSIC: There was something not great about the music of SSX (2012). It was just okay. It got old within a few months. I really liked the music from SSX 3 and SSX On Tour. IN SUMMARY: I want SSX 3.5! |
Author: | citylights [ Tue May 13, 2014 9:15 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
i can explain this wall of text no i can't get me out of sequel threads please But yeah, this is a list of five general things I think a really cool sequel would probably do:
Ok, so that's my silly list. I would also like donuts in the game. Oh, and I neeed collectables. Actually, they should probably just be collectible donuts. Yeah. That'll work. |
Author: | Jonipoon [ Wed May 14, 2014 6:12 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
Why am I not surprised to see city post yet another wall of text... Kidding, city. Your input is really interesting and valueable as usual. |
Author: | gondee [ Wed May 14, 2014 11:26 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
charmy wrote: seeiah? yeah No... no Seeiah... |
Author: | RadicalPlayer [ Wed May 14, 2014 12:30 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
Just two things... 1. Standard controls, its more flexible to use than classic (imo) 2. No wingsuits. Even though I'm a heavy wingsuiter (and I am contradicting myself now), I don't think that there should be a wingsuit in the next game since its more about flying in races rather than just riding on the snow - with the only exception of a few touches every few seconds to refill the bar. Its not as fair to the other riders as well who prefer board rather than wings, since the time spans between them really vary and it does complicate things in regards to leaderboards and shit like that... Needless to say, wingsuits are fun and are my favorite way to ride, although you really don't have as much pleasure when you recognise that your rider isn't really interacting with the snow on your way down, which is why non-wings and trick have that extra element of 'fun' when playing. On a side note though, they should attempt with fixing the frustration factor of the game, since there are a lot of glitches (hopefully the new game won't be as glitchy), and I do often rage a lot because of some game physics that don't make sense. Or maybe thats just me... |
Author: | CharmyDweeng [ Wed May 14, 2014 5:58 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
gondee wrote: what is wrong with amazing disco bald probably-lesbian inline skater black lady now come on |
Author: | citylights [ Thu May 15, 2014 3:13 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
Oh whoops, good point. Thought that's how it was with classic now but I just popped the game in and grind is triangle. It's annoying because we don't have a select button anymore so reset needs to be on the face buttons. I guess for all intents and purposes, I can replace handplant with grind... L3 and R3 are interesting. They were annoying as heck for oxygen, but you also had to keep tapping them, so perhaps they could work in a situation where you didn't need to keep pressing them. I also don't know how easily it is to accidentally press them, especially since I haven't had a lot of hands-on time with the DS4. Actually. Okay. What if circle was handplant, triangle was grind, and touchpad/view were reset? I don't know a ton about those two buttons and what devs can use them for, but maybe it's possible. Controls are hard. Yeah, getting stuck in rocks, etc. is a problem. I think it's always been somewhat of a problem, but in older games it would be an auto-reset, versus a super-long rewind because you thought you could struggle out of it. Not totally sure what could be done, though. A more conscious effort on the part of level designers/artists? Force fields? I know there was trouble with the new physics system and object-based design so maybe that's part of it. In that case, it should automatically get better since the devs figured out that kind of stuff as time went on. I think I remember Mr. Batty saying in the AMA that they're ready to tackle object-based tracks in the case of a hypothetical sequel, so I think that's a good sign (especially because city needs her city track! ). |
Author: | RadicalPlayer [ Fri May 16, 2014 3:14 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
Lets talk about something else then... I also want to talk about the tricks themselves in the game and how they should be improved on. The tricks to an extent are amusing, but after a while you realise that they tend to get repetitive, especially in trick its. Unlike SSX (2012), SSX3 offers other tricks in the shop in which you can exchange for in game money in order to use different tricks, maybe something to take into consideration for the next SSX maybe? (Since earning credits in this game is way too easy and there's nothing to spend on) |
Author: | A Sick One With A Smile [ Fri May 16, 2014 12:13 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
If games go digital with no cd with the next gen consoles i want to make custom bolt ons like the sims you can make yourself or buy from someone else into the game and download them into the game. I want a different HUB I'm actually pretty ok with the physics but I didn't like the new control options for uber tricks. R or L 1 or 2 then O, X, triangle, square I wanna throw snowballs at people I also wanna punch and throw random debris at people also wanna do this online As an easter egg i want one streaker to run down the course (spoiler, its eddie) and an ironing board placed delicately somewhere. Also Batty's face on a billboard. Then a lower billboard of Smillie I can peg snowballs and tree branches at. I really don't give a shit about a storyline, I'll be happy with unlocking mountains and courses again. I do wanna keep special equipment tho like ice axes, wing suit, ect. bring back the world tour. Just ship me back to EA *oh god this drunk mess is back* I'll let 'em know whats up. I'm bringing boogie and na with me. Also hello friends, I have returned |
Author: | chromemaps [ Sat May 17, 2014 5:31 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
I'd like to see the return of the urban drop. Its got to be maze-ilke (like in On Tour) with tons of short-cuts and hidden areas (like the subway in SSX3). I'm not too bothered about characters, outfits, haircuts... any of that. But I do like tons of different boards that do different things and are not just cosmetic. Tbh - I'd like to see an SSX 2012 mk2 ... with loads of well designed new drops. Survive and wingsuit can stay (but split Race It into w/s and non-w/s). Make Survive It a lot harder as some are just way too easy. Crevasses, death pits... call em what you like... they can stay. Get rid of total darkness, reverse camera, invisible walls... they didn't do much for me. Decrease the magnetic rail pull. Yes, improve the Uber Trick... they are too easy to do in 2012... and really - its just a meaningless blur. Slow them down and make them more.... er... TRICKY. |
Author: | Jonipoon [ Sat May 17, 2014 6:08 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
EA should just let Imsomniac Games (the studio behind the new Sunset Overdrive game) do the next SSX game. That would be awesome. |
Author: | A Sick One With A Smile [ Sat May 17, 2014 6:23 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
I've also decided I want a yeti and skeleton bolt-ons. |
Author: | NA [ Sun May 18, 2014 4:25 am ] |
Post subject: | Re: The Next SSX, what should be in it? |
A Sick One With A Smile wrote: If games go digital with no cd with the next gen consoles i want to make custom bolt ons like the sims you can make yourself or buy from someone else into the game and download them into the game. I want a different HUB I'm actually pretty ok with the physics but I didn't like the new control options for uber tricks. R or L 1 or 2 then O, X, triangle, square I wanna throw snowballs at people I also wanna punch and throw random debris at people also wanna do this online As an easter egg i want one streaker to run down the course (spoiler, its eddie) and an ironing board placed delicately somewhere. Also Batty's face on a billboard. Then a lower billboard of Smillie I can peg snowballs and tree branches at. I really don't give a shit about a storyline, I'll be happy with unlocking mountains and courses again. I do wanna keep special equipment tho like ice axes, wing suit, ect. bring back the world tour. Just ship me back to EA *oh god this drunk mess is back* I'll let 'em know whats up. I'm bringing boogie and na with me. Also hello friends, I have returned Literally sat at home, nodding in agreement with everything and thinking oh man gotta add some input to Sickone's post. Then saw you said "take NA with me" and I burst into applause. Give this woman an oscar. But seriously, I did love the Survive it aspect and would so be down with this in the next game. It was an exciting new element and I really really enjoyed it. I would be pretty bummed if it was gone. Also Ty. I cannot stress this enough. |
Author: | ShadowScoundrel [ Mon May 19, 2014 12:16 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
Track wise.... I would say a mix of classic SSX (1-3) and realistic... any way in combining them would be nice |
Author: | jjakt [ Wed May 21, 2014 6:16 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
CharmyDweeng wrote: what is wrong with amazing disco bald probably-lesbian inline skater black lady now come on I agree, Seeiah was great! And Luther (I'm being completely honest) |
Author: | CharmyDweeng [ Wed May 21, 2014 6:48 pm ] |
Post subject: | Re: The Next SSX, what should be in it? |
i miss luther too i just hmm i don't really see how he could still look like himself and fit in a modern game :O |
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