*Scoring Model last updated March 24th, Video added (courtesy of yako591) April 2nd*
Intro / OverviewWhen you land a trick, you immediately bank TRICK x FLOW. TRICK (no multiplier) is also added to the COMBO SCORE. The combo counter increases by one, and if the trick is big enough Flow also increases by one. (Things like Nose/Tail press won't increase flow.)
When you end your combo (banking it, not crashing), you bank COMBO SCORE x FLOW. You also bank a COMBO BONUS (no multiplier), which just depends on the number of tricks in the combo.
If you stop doing tricks or stay in one area for two long, you'll start to lose FLOW. So keep moving down the mountain & keep doing tricks to keep your FLOW multiplier up.
TRICK scores for most tricks are detailed below.Normal Grabs - Basic (Tricks: Melon, Indy, Rocket, Truckdriver)1 sec - 433 points
2 sec - 1,683 points
3 sec - 3,183 points
4 sec - 4,933 points
5 sec - 6,933 points
6 sec - 9,183 points
7 sec - 11,683 points
8 sec - 14,433 points
9 sec - 17,433 points
10 sec - 20,683 points
Normal Grabs - Better (Tricks: Nosegrab, Crail, Seatbelt, Tailgrab, Flying Squirrel, Stiffy)1 sec - 740 points
2 sec - 2,240 points
3 sec - 4,040 points
4 sec - 6,140 points
5 sec - 8,540 points
6 sec - 11,240 points
7 sec - 14,240 points
8 sec - 17,540 points
9 sec - 21,140 points
10 sec - 25,040 points
Normal Grabs - Best (Tricks: Mute, Stalefish)1 sec - 863 points
2 sec - 2,613 points
3 sec - 4,713 points
4 sec - 7,163 points
5 sec - 9,963 points
6 sec - 13,113 points
7 sec - 16,613 points
8 sec - 20,463 points
9 sec - 24,663 points
10 sec - 29,213 points
Simple Ubers - Basic (Tricks: Uber Melon, Uber Indy, Uber Rocket, Uber Truckdriver)1 sec - 650 points
2 sec - 2,525 points
3 sec - 4,775 points
4 sec - 7,400 points
5 sec - 10,400 points
6 sec - 13,775 points
7 sec - 17,525 points
8 sec - 21,650 points
9 sec - 26,150 points
10 sec - 31,025 points
Simple Ubers - Better (Tricks: Uber Nosegrab, Uber Crail, Uber Seatbelt, Uber Tailgrab, Uber Flying Squirrel, Uber Stiffy)1 sec - 1,110 points
2 sec - 3,360 points
3 sec - 6,060 points
4 sec - 9,210 points
5 sec - 12,810 points
6 sec - 16,860 points
7 sec - 21,360 points
8 sec - 26,310 points
9 sec - 31,710 points
10 sec - 37,560 points
Simple Ubers - Best (Tricks: Uber Mute, Uber Stalefish)1 sec - 1,295 points
2 sec - 3,920 points
3 sec - 7,070 points
4 sec - 10,745 points
5 sec - 14,945 points
6 sec - 19,670 points
7 sec - 24,920 points
8 sec - 30,695 points
9 sec - 36,995 points
10 sec - 43,820 points
Super Ubers - Basic (Tricks: Skyscraper, Waaay Back, Checkin' the Nose, Sledgehammer)1 sec - 867 points
2 sec - 3,367 points
3 sec - 6,367 points
4 sec - 9,867 points
5 sec - 13,867 points
6 sec - 18,367 points
7 sec - 23,367 points
8 sec - 28,867 points
9 sec - 34,867 points
10 sec - 41,367 points
Super Ubers - Better (Tricks: Sidewinder, Submersible, Royal Flush, Stay Frosty, Huge In Europe, Cradle May Fall)1 sec - 1,480 points
2 sec - 4,480 points
3 sec - 8,080 points
4 sec - 12,280 points
5 sec - 17,080 points
6 sec - 22,480 points
7 sec - 28,480 points
8 sec - 35,080 points
9 sec - 42,280 points
10 sec - 50,080 points
Super Ubers - Best (Tricks: All You Can Eat, Blackbird)1 sec - 1,727 points
2 sec - 5,227 points
3 sec - 9,427 points
4 sec - 14,327 points
5 sec - 19,927 points
6 sec - 26,227 points
7 sec - 33,227 points
8 sec - 40,927 points
9 sec - 49,327 points
10 sec - 58,427 points
Signature Trick1 sec - 2,960 points
2 sec - 8,960 points
3 sec - 16,160 points
4 sec - 24,560 points
5 sec - 34,160 points
6 sec - 44,960 points
7 sec - 56,960 points
8 sec - 70,160 points
9 sec - 84,560 points
10 sec - 100,160 points
* The signature trick animation only ends in a few different places unless it's forced to end early by landing, so these exact scores may never be seen.Flips (score = 600*n(n+1)/2, where n = # of flips)1 flip - 600 points
2 flips - 1,800 points
3 flips - 3,600 points
4 flips - 6,000 points
5 flips - 9,000 points
6 flips - 12,600 points
7 flips - 16,800 points
8 flips - 21,600 points
9 flips - 27,000 points
10 flips - 33,000 points
11 flips - 39,600 points
12 flips - 46,800 points
13 flips - 54,600 points
14 flips - 63,000 points
15 flips - 72,000 points
Spins (score = 120*n + 30*n(n+1)/2, where n = # of 180s)1 180 (180) - 150 points
2 180s (360) - 330 points
3 180s (540) - 540 points
4 180s (720) - 780 points
5 180s (900) - 1,050 points
6 180s (1080) - 1,350 points
7 180s (1260) - 1,680 points
8 180s (1440) - 2,040 points
9 180s (1620) - 2,430 points
10 180s (1800) - 2,850 points
11 180s (1980) - 3,300 points
12 180s (2160) - 3,780 points
13 180s (2340) - 4,290 points
14 180s (2520) - 4,830 points
15 180s (2700) - 5,400 points
16 180s (2880) - 6,000 points
17 180s (3060) - 6,630 points
18 180s (3240) - 7,290 points
19 180s (3420) - 7,980 points
20 180s (3600) - 8,700 points
21 180s (3780) - 9,450 points
22 180s (3960) - 10,230 points
23 180s (4140) - 11,040 points
24 180s (4320) - 11,880 points
25 180s (4500) - 12,750 points
26 180s (4680) - 13,650 points
27 180s (4860) - 14,580 points
28 180s (5040) - 15,540 points
29 180s (5220) - 16,530 points
30 180s (5400) - 17,550 points
RailsNote: According to Todd Batty, rails are scored per-second, not per-meter. But I haven't yet worked out a formula. It's pretty hard to actually go slowly on rails, though, so the approximations listed here should generally be fairly close. I looked at rails a bit tonight (March 25) but the numbers I collected were a mess... I think I'm going to try to pin down some exact numbers for the Tweak Bonus and Duplicate Penalty before coming back to rails.Grind (normal) - 30 points per meter
Grind (tricky) - ?
Grind (super tricky) - ?
Boardslide (normal) - 25 points per meter
Boardslide (tricky) - 40 points per meter
Boardslide (super tricky) - 50 points per meter
Rail Tricks - about 30-35 points per meter
Rail Simple Ubers - about 45 points per meter
Rail Super Ubers - about 55-70 points per meter
All 6 tricks at each level appear to earn the same number of points. Points per meter likely varies depending on the length of the trick, just like points per second varies with the length of a grab, but I haven't worked out a specific model to predict. In general, a rail trick seems to be about 40% better than a boardslide at all levels - normal / tricky / super tricky. (Note there are actually three different versions of Boardslide, but they all share the same name. Also note a Grind is just a Boardslide, but it's performed on manual-grind terrain instead of an auto-grind rail.)(I'm actually starting to think rail tricks might be points per frame, not points per meter... but I was trying to finalize the scoring model for grabs before devoting more time to rails.)
Other TricksPieces of Flare - 1,000 points
Off the Heli - 20,000 points
Nose/Tail Press - 5 points per meter
Combo Bonus2+ tricks - 2,000 points
5+ tricks - 10,000 points
7+ tricks - 15,000 points
10+ tricks - 25,000 points
20+ tricks - 50,000 points
25+ tricks - 75,000 points
30+ tricks - 100,000 points
40+ tricks - 125,000 points
50+ tricks - 150,000 points
60+ tricks - 175,000 points
70+ tricks - 200,000 points
80+ tricks - 225,000 points
104 (?) tricks - 300,000 points
214 (?) tricks - 500,000 points
(Not sure yet where all of the break points are past 80. Also need to double-check some of those larger combos.)Tweak Bonus*Coming Soon! (Looks like tweaking roughly triples the score, but I haven't worked out anything exact.)
Duplicate Penalty*Coming Soon! (I think this might just be a 50% penalty from some scores I've noticed while testing other things, but I haven't specifically tested it yet.)
TLDR Tips:
- Get to x20 Flow ASAP & stay at x20 for the whole track.
- Tweak all tricks.
- Do flips, not spins. Pro-tip from Todd Batty: "backflips are better than front flips. They have a different take-off animation that sends your player more 'up' then 'forward' which means sometimes getting an extra flip and a bit more air that will add up over the course of the run. And for racers, the opposite obviously holds true."
- Best grabs are Mute Tweak & Stalefish Tweak.
- Best ubers are All You Can Eat Tweak & Blackbird Tweak.
- Hold tricks as long as possible. One 5-sec trick is worth more than ten 1-sec tricks.
- Combo bonus is nice, but is not required for a top run (at leat not yet). It's OK to cash in combo with 20x flow, but make sure you have time to get back to Super Tricky before any big jumps. Ubers are worth 2x as many points as regular grabs; a huge jump at 20x with a regular grab instead of an uber could cost you 1.5 million points.
- Use Pieces of Flare to keep combos alive.
- Off the Heli at 20x Flow for 800,000 points.
- yako591 made a video with some tips for high scores & posted it in another thread. Watch the video to see some of these tips in action and to get a feel for how to plot a course down the track.- Trick Listing | Click to reveal hidden content
- Standard:
(stick directions, easily converted to buttons for either console)
basic tricks: D / R / U / L on the stick
better tricks: RU / RD / LU / LD / UR / UL on the stick
best tricks: RL / LR on the stick
basic
L - Melon / Switch Indy --> Skyscraper / Switch Waaay Back
R - Indy / Switch Melon --> Waaay Back / Switch Skyscraper
U - Rocket / Switch Rocket --> Checkin' the Nose / Switch Checkin' the Nose
D - Truckdriver / Switch Truckdriver --> Sledgehammer / Switch Sledgehammer
better
LU - Nosegrab / Switch Crail --> Sidewinder / Switch Submersible
RU - Crail / Switch Nosegrab --> Submersible / Switch Sidewinder
LD - Seatbelt / Switch Tail Grab --> Royal Flush / Switch Stay Frosty
RD - Tail Grab / Switch Seatbelt --> Stay Frosty / Switch Royal Flush
UL - Flying Squirrel / Switch Stiffy --> Huge In Europe / Switch Cradle May Fall
UR - Stiffy / Switch Flying Squirrel --> Cradle May Fall / Switch Huge In Europe
best
LR - Mute / Switch Stalefish --> All You Can Eat / Switch Blackbird
RL - Stalefish / Switch Mute --> Blackbird / Switch All You Can Eat
signature
any grab + tweak (R2/RT) + grind (L2/LT)
Classic:
(Not 100% sure on these... need to double-check)
basic
L2/LT - Melon / Switch Indy --> Skyscraper / Switch Waaay Back
R2/RT - Indy / Switch Melon --> Waaay Back / Switch Skyscraper
L1 R1/LB RB - Rocket / Switch Rocket --> Checkin' the Nose / Switch Checkin' the Nose
L2 R2/RB RT - Truckdriver / Switch Truckdriver --> Sledgehammer / Switch Sledgehammer
better
L1/LB - Nosegrab / Switch Crail --> Sidewinder / Switch Submersible
R1/RB - Crail / Switch Nosegrab --> Submersible / Switch Sidewinder
L1 L2 R1/LB LT RB - Seatbelt / Switch Tail Grab --> Royal Flush / Switch Stay Frosty
L1 R1 R2/LB RB RT - Tail Grab / Switch Seatbelt --> Stay Frosty / Switch Royal Flush
L1 R2/LB RT - Flying Squirrel / Switch Stiffy --> Huge In Europe / Switch Cradle May Fall
R1 L2/RB LT - Stiffy / Switch Flying Squirrel --> Cradle May Fall / Switch Huge In Europe
best
L1 L2/LB LT - Mute / Switch Stalefish --> All You Can Eat / Switch Blackbird
R1 R2/RB RT - Stalefish / Switch Mute --> Blackbird / Switch All You Can Eat
signature
L1 L2 R1 R2/LB LT RB RT
The simple ubers are just called "Uber Melon", "Switch Uber Stiffy", etc. Just look at the normal grab and add "Uber".
- Original Post | Click to reveal hidden content
- I'm stuck at work all day and can't play, so I'm watching people's runs on youtube & trying to figure out how the scoring works. My apologies if this info has already been posted in one of the active topics; it's hard to keep up with everything.
Here's what I've found:
When you land a trick, you immediately bank TRICK x FLOW. TRICK (no multiplier) is also added to the COMBO POOL. The combo counter and flow multiplier both increase by one. (FLOW is capped at 20, though.)
EDIT -- Looks like Nose/Tail Press won't increase your flow multiplier. And if you switch grabs in mid-air, it'll count as multiple tricks for the combo counter, but the flow multiplier will just go up by 1 when you land.)
When you end your combo (banking it, not crashing), you bank COMBO POOL x FLOW. You also bank a COMBO BONUS (no multiplier).
(Note that when you end a 1-trick 'combo', you do bank COMBO POOL x FLOW, but there's no COMBO BONUS.)
Here are the COMBO BONUS values that I've seen so far:
1 trick - No Bonus
2-4 tricks - 2,000 points
5-6 tricks - 10,000 points
7-9 tricks - 15,000 points
10-18 tricks - 25,000 points
21 tricks - 50,000 points
25 tricks - 75,000 points
31-35 tricks - 100,000 points
40 tricks - 125,000 points
64 tricks - 175,000 points
71 tricks - 200,000 points
85 tricks - 225,000 points
If I have more time this afternoon, I'm planning to look into these areas next:
- How much is the duplicate penalty?
- How much is the rewind penalty?
- How many points are individual tricks worth? (I started a spreadsheet to track this but don't have much data recorded yet.)
What else would be useful to quantify?
Last edited by
mahkra on Tue Apr 03, 2012 8:46 am, edited 18 times in total.