Thu Mar 01, 2012 11:06 am
TeamXbox wrote:The game's art style went more realistic this time around, and it looks fantastic. The amount of detail put into the environments is incredibly impressive and only helps intensify the immersion when you're rushing down Mount Everest at high speeds.
Game Trailers wrote:Some [DDs] are clever, like having to ride in the light to keep from freezing to death. And then there are pointless additions like the annoying pulse goggles. These deadly descents represent the bosses in the game and provide the most unique gameplay opportunities, but they're not especially difficult, and zap SSX of its all-out attitude.
Gamespot wrote:It's the risk-versus-reward element of tricking that makes it so exciting. When you catch big air, you want to trick as long as you can to maximize your boost (and your points, if it's a trick event), but if you hold it for just an instant too long, you wipe out when you hit the ground, and all your tricking was for naught.
Eurogamer wrote:But the game is most innovative and exciting in its competitive multiplayer mode. Rather than joining a lobby in order to compete with others, you choose an event from the SSX globe, pay the 'Drop Cost' from your current winnings and compete against up to 100,000 other players asynchronously. It's wonderful design, one of the most exciting and fresh seen since EA's Autolog.
Giant Bomb wrote:SSX certainly has its moments of frustration. There are certain courses that seem to have been designed with the maximum potential for controller-throwing rage in mind. This becomes especially true during the game's "deadly descents," courses that are purely about survival above all else. These courses are, of course, extremely tricky, and often involve quite a bit of accidental death. You'll have a bit of that on the less-deadly descents too, but the ones stamped as deadly practically require rote memorization of the course to survive, especially in the later stages of the game.
OXM wrote:The poster child for these Deadly Descents is Gravity, in which you don a wingsuit and soar over gaping chasms to defy certain death. It’s fun, fast, and fits right in alongside breakdancing snowboarders. Unfortunately, for every “fun” Descent, you’ll find two painful ones.
Inc Gamers wrote:As with most EA games, this title has an exceptionally high standard of presentation. Graphics are absolutely gorgeous. The subtle colour palette allows each mountain to feel unique, without ever feeling alien.
Joystiq wrote:When SSX wasn't trying its best to push me away, I loved every minute of it. From a mechanical perspective, it's the best treatment the "extreme sports" genre has received on the current generation of systems thus far. Unfortunately, it's wrapped in a dirty old program from X-Games '98 and punctuated with frustrating moments. With such a great base, I'm hoping the next SSX is everything this one could have been.
Thu Mar 01, 2012 3:59 pm
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