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| The SSX 3 Weekend! |
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| From: ssx4ever
| Posted: 8/6/2003 1:46:11 AM | Message
Detail |
Lol @ grandmort.
I was think of asking
DG something similar, but it wasn't going to be worded anywhere near
as well. More along the lines of where the **** do you come up with
this stuff ;) Jeez, it's mind boggling how you've not only come up
with the questions, but then have enough patients to type
it.
There's a good reason why I say this since it seems
whilst the A-list are only too keen to answer specific questions,
they seem to struggle a little bit with the open ended stuff. It's
also the same for the rest of us, we (read me) find it difficult to
ask questions 'cos we just don't know what to ask and wish they
could just do a brain dump of what they know and that in turn may
trigger something for us to ask.
Anyway, I don't have another
question just yet, but no doubt will do soon enough
;) --- "These pretzels are making me thirsty!!" |
| From: ssx4ever
| Posted: 8/6/2003 2:04:26 AM | Message
Detail |
*Thinks some more*
Maybe writing a
magazine preview? --- "These pretzels are making me thirsty!!"
|
| From: FirebrandX
| Posted: 8/6/2003 2:21:15 AM | Message
Detail |
Just a comment on the weather
questions:
I talked to them about this while up there and
mentioned games that used the console's internal clock to determine
weather and time. Unfortunately they were too far in to development
in order to add something that major, but it's something they will
consider for SSX4.
I was also told that SSX4 is a given and
that they will pretty much begin work on it as soon as SSX3 is out
the door.
One thing I will point out that I never really knew
before is that when you see magazines with "previews" of games, they
are actually looking at very early and buggy pre-build versions. I
realized that many magazines like to make you think that they get a
full version of the game months before it is released, when actually
they are playing nothing more than a buggy demo with lots of missing
features. Sort of sheds new light to me on the video game mags. I'm
also amazed at just how stressful such game deadlines can be for the
programmers and artists. They really have to deal with intense
"crunch-time" months.
--- Workshed
|
| From: FirebrandX
| Posted: 8/6/2003 2:24:53 AM | Message
Detail |
| [This message was deleted at the request of the
original poster] |
| From: FirebrandX
| Posted: 8/6/2003 2:26:29 AM | Message
Detail |
BTW, did anyone talk about the real-time
"disasters" that happen?
My first time down the top peak, I
got flattened by giant snow bolders that hit me from behind as I
went for a cliff. It scared the pee out of me when it first
happened. Imagine racing along and then suddenly... SMACK!! Your
face is in the snow.
I remember later watching Chuck deal
with some falling timber in a forest stage. That was really cool
too. --- Workshed
|
| From: pilgrim
| Posted: 8/6/2003 9:13:54 AM | Message
Detail |
Thanks a lot for all this info guys. Great
work!
I have a question that I couldn't find in all the pages
of questions and answers; how is the carreer mode? Same as in SSX
Tricky or change in any way?
Thanks in advance. |
| From: vix
| Posted: 8/6/2003 10:20:22 AM | Message
Detail |
| How did all of you come across this opportunity?
That's what I want to know. |
| From: krispy24
| Posted: 8/6/2003 11:22:26 AM | Message
Detail |
"Career" or World curcuit is now known as
Conquer the mountain, where you do just that, riding around the
mountain to various events, or just explore, and do challanges. Add
in all the elements already mentioned. It's very different than the
previous games, to answer your question.
How do you get
picked...stay active and interested is all I can say. |
| From: toxicduck
| Posted: 8/6/2003 1:42:30 PM | Message
Detail |
Well is there a name yet? because there's been
rumors of it being called SSX 3: Out of
Bounds. --- merqurycity.com - check it out if you think
your good at SSX! |
| From: yeloway
| Posted: 8/6/2003 1:53:48 PM | Message
Detail |
| Hey Krispy, when are you going to post your
character impressions? Im looking forward to it! (i wonder how much
more Kaori changed) |
| From: grandmort
| Posted: 8/6/2003 2:04:02 PM | Message
Detail |
"SSX 3" is the final name. No "Out of Bounds"
or any other kind of subtitle. This info was actually directly
confirmed by Larry Lapierre...
Lol, where is Dreaming
Gamer?
:) --- Grandmort "...I've seen things you
people wouldn't believe..." |
| From: FirebrandX
| Posted: 8/6/2003 2:07:10 PM | Message
Detail |
The name will just be "SSX3". The new logo,
which none of you have seen yet, is much cooler looking than the
ones on various web sites. It's got a wicked "icy" look to it.
--- Workshed
|
| From: FishEye
| Posted: 8/6/2003 2:07:33 PM | Message
Detail |
Wow, simply amazing.
I've already spoken
with gondee, so most of my questions have been answered. And if they
weren't answered talking to him, they certainly have been looking
over this 11 page thread! lol
I've been out of the SSX/SSXT
loop for a little while (in more ways then one ;_; ) but I'll
definitely be right there the day it's released, picking up my copy.
And, while it seems like a particularly daunting task this
time around, I'd love to create another exhaustively long and
detailed character guide for this one as I did for Tricky. The
characters are one of the things that I really love about the SSX
series. Speaking of, it sounds like they've done a great job with
them this time around, I'm really excited about all the add-ons and
customization each character has. I'm a little disappointed that
almost none of the old voices are returning. Particularly Kaori (my
favorite boarder) and Moby (who's voice I always got a kick out of).
Other comments: - It's nice to hear there is still a
"theme" for each track, this is also something I was a little
worried about after hearing about the "one mountain" idea
-
It's too bad that more than 2 people won't be able to compete
online. I'd love to see like 8 of us trying to race down the
mountain. No matter who you pushed, you know it wouldn't just be an
AI opponent! >=)
- Seems like some elements have been
incooperated from the Tony Hawk style of games (handplants, grinds,
customizable characters, etc) and even Freekstyle (holding tricks,
all characters the same stat-wise, etc). Both of which aren't a bad
thing at all.
Anyway, sounds like you all had a great time,
too bad we couldn't all be there. ^_~ ... ;_; It's nice to know
you were still thinking of us though, thanks for sharing that,
grandmort. =)
-FishEye --- "I have the energy of a
bear... that has the energy of two bears!" |
| From: yeloway
| Posted: 8/6/2003 2:25:55 PM | Message
Detail |
| Yea i wus sorta dissapointed in Kaori's voice
change but ill keep and open-mind to it 9maybe it'll be better than
her voice in Tricky?)... i hope it matches her (her more mature
voice) Oh well we just have to wait until Krispy posts his
impressions to see how Kaori has changed. |
| From: Dreaming
Gamer | Posted: 8/6/2003 2:44:23 PM | Message
Detail |
Thanks again to gondee, happymachines, and
FirebrandX for anwsering my newest bundle of questions.
:)
Heheh...No offense taken grandmort, ssx4ever. Looking back
at all the pages of questions I've typed out, I was beginning to
wonder if someone would suspect that I'm a reporter or spy.
;)
Truth is, while I'd love to be able to compile a SSX 3
preview report based on your experiences in Vancouver, I'm just a
really avid (some might say obsessed ;) ) SSX Tricky fan who can't
wait for this game to come out in October. I sort of stumbled into
the GameFaqs SSX boards while looking for preview information about
SSX 3.
Actually, I was initially surprised that more people
hadn't come bursting with questions, but ssx4ever's explanation
makes the most sense. To begin with, I thought I'd only have a few
questions to ask too, but as I began writing, more and more stuff
came to mind and I just couldn't resist putting it all down (almost
all my posts and fanfics tend to balloon out beyond what I'd
initially intended ^^;;).
Plus, since gondee has been trying
to write about SSX 3 and has been eagerly requesting questions, I've
been more than happy to oblige. To that effect, I've been trying to
think in terms of what sort of items might go into such a report. I
tend to "leave no stone unturned" (my perfectionism showing through,
I guess *shrug*).
Also, because there hasn't been any (to the
best of my knowledge) type of live gathering between many SSX
players, much less all of the elite talents, in one place, I was
really curious to know how you all got along. The fact that the
setting was so plush only piqued my interest further.
;)
Whew...told you I tend write on and on and on... ;)
Anyway, thanks for asking! Thanks again, too, for being so kind in
answering all my questions! I'm sure I'll have some more later
on...unless others ask them first. ;)
Until next time...see
ya! :) |
| From: happymachines
| Posted: 8/6/2003 2:44:57 PM | Message
Detail |
i don't mind weather effects. the weather
effects are great. i even used to play ssx with the vertical hold
messed up just to make things more challenging.
what i mind
are the environmental hazards like the boulders that firebrand
mentioned. boulders falling out of nowhere, ruining what would
otherwise be a perfect run annoys the cheese out of me. |
| From: gondee
| Posted: 8/6/2003 2:46:06 PM | Message
Detail |
We were very much thinking of everyone - I know
I mentioned Fisheye and TypeZero at least once, and we all wondered
where PD CofC had gone, heheh. I also dropped several other names to
the rep at EA, and we all relayed our stories of the different
competitions on certain tracks over the years - just know that if
you weren't with us in person, we tried to put you there in spirit.
:)
I hope Dreaming Gamer doesn't leave - even if he/she was
a game journalist, Gamer was asking excellent questions.
For
those who have been reading, "bolt-ons" is the term used by the
creators to describe all the different customizable things you can
do to your character. It's a proper term, since in some cases the
items weren't "bolted on" yet - Viggo was missing some of his hair
styles and the back of his head was missing! You could turn him
around and look through his eyes since his head was hollow - spooky!
;) --- Think you're good at SSX Tricky? Prove it! Visit the
Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: Vivi
FF | Posted: 8/6/2003 2:59:07 PM | Message
Detail |
Too much to read... :-) Hope you guys had
fun!
I have some questions which may have been asked before
so if they were asked before, just copy-paste the answer or tell me
to look for it... :)
1. Are the controls the same as SSX
Tricky? If not, what is changed? Also, what new additions to the
controls have been made?
2. Are the tricks the same speed or
are they faster? From the vidoes I've seen, I saw the characters
doing a bunch of tricks so quickly. Is that how it is? Also, how
hard is it to do board presses: is it easy or is it a pretty big
chore?
3. How is Zoe? Is she more like she was in Tricky or
in the first SSX? Glad Bif Naked is doing her voice again!
4.
LOL, have they told you the release date?
5. Dunno if you'll
know about this but how easy is it to get cash? And what will you
use the cash for other than new clothes and boards?
6. Dunno
if you'll know about this but do we have to complete the 100+
challenges with every character (so we have to beat the game 10
times) or will it be like TH4 in which you'll only need to do
everything once and it'll coutn for everyone? --- Don't be
reading this! Go back to the message!!! |
| From: Vivi
FF | Posted: 8/6/2003 3:02:20 PM | Message
Detail |
Whoa there's weapons!?!?!? :) Can you use 'em as
ways to attack and knockdown people or are they there for show? Also
does each character only get oen weapon or will they have
more? --- Don't be reading this! Go back to the
message!!! |
| From: gondee
| Posted: 8/6/2003 3:24:40 PM | Message
Detail |
Thanks for the questions, ViviFF.
There
are some answers I can copy and paste:
1. Are the controls
the same as SSX Tricky? If not, what is changed? Also, what new
additions to the controls have been made?
Fighting no
longer uses the right analog stick - it uses the shoulder buttons on
top of the controller when you are on the ground (in air, shoulders
still do grabs). L1 punches left, R1 punches right, and R1+R2 block.
The cool thing is that you can POWER up your punches, and your fist
starts to glow. But the fact is, you need to power up your punches
now because just tapping R1 and hitting a person will no longer
knock them down, just make them spin out.
2. Are the
tricks the same speed or are they faster? From the vidoes I've seen,
I saw the characters doing a bunch of tricks so quickly. Is that how
it is?
The first level tricks are pretty quick, the
level 2's are, in general, the same basic length as the ones in
Tricky, but you can hold them if you want to make them longer.
Also, how hard is it to do board presses: is it easy or
is it a pretty big chore?
2) Tail Plant/Face Plant (i.e.
Manuals) - These are critical in trying to continue your combos and
racking up combo scores. One thing I didn't see anyone mention in
previous reviews is the fact is that the Plants are now completely
assigned to the right analog stick. You push Up/down to start it,
and then rotate it as needed to keep your balance, and the character
spins right along with you. There was still some tweaking that
needed to be done, as the window to do a Plant off a jump was a
little liberal - you could tap Up/Down halfway into the jump and
hold Down and the character would land in the Plant. You jump just
fine out of the plant, but it's rather tricky to hold your balance
on the rail with it for a long time.
3. How is Zoe? Is she
more like she was in Tricky or in the first SSX? Glad Bif Naked is
doing her voice again!
No, no, she's more like SSX Zoe! :D
She has her old hair back as one of the selections (but it has bangs
in front now and looks very pretty), her attitude is back as well,
but less butch and more toned down. To be honest, even her default
hair (what you see in the video) is very pretty, and she's more
glammed up this time around with eye shadow and lipstick as well as
facepaint, much more beautiful than in Tricky.
Her outfits
are varied - she's got some outfits like her tighter/butch-like
Tricky outfits, like her tight blue suit in the game. But most of
her outfits all have those bright, SSX-like colors that we came to
associate with her in the first one. (One of her baggy pants are
made up of multi-colored puzzle pieces, heheh.) However, in one
selection, she just sports a wife-beater t-shirt as her top and she
does have several selections of baggy pants as well (thank god). She
has a couple of really strange selections as well - including a
"legs" selection that reminded me of nothing other than medieval
samurai battle armor, heheh. Overall I would say she's a
conglomerate of SSX and Tricky Zoe, but more leaning towards SSX
Zoe.
The funny thing is, we complained about her hair in
Tricky during the tour, and the programmers all laughed and said
that the character designer who implemented that got SUCH a hard
time from the producers. No wonder they put it back as one of the
selections.
4. LOL, have they told you the release
date? October 14 for PS2. Gamefaqs has release dates on the
site.
5. Dunno if you'll know about this but how easy is
it to get cash? And what will you use the cash for other than new
clothes and boards?
Pretty easy - you get $$ for landing
perfect, there are little crystal snowflakes you can get for more
money, you get money for winning events, it's pretty liberal. Some
of the items are pretty expensive however - the most expensive we
saw was $50,000.
Krispy mentioned you can also use money to
buy songs, so you may be able to use money to unlock additional
pieces as well.
|
| From: gondee
| Posted: 8/6/2003 3:25:00 PM | Message
Detail |
6. Dunno if you'll know about this but do
we have to complete the 100+ challenges with every character (so we
have to beat the game 10 times) or will it be like TH4 in which
you'll only need to do everything once and it'll coutn for
everyone?
There are selections in the character select
screen that are the same for every character, so I'm thinking that
the challenges will be used for these, as well as additional items.
Seriously, if you had to do challenges each time for every
character, that would be over a thousand times - which is
ridiculous, so I'm thinking it's once and done.
Whoa
there's weapons!?!?!? :) Can you use 'em as ways to attack and
knockdown people or are they there for show? Also does each
character only get oen weapon or will they have more?
Some characters have no weapons, Zoe has two or three
(can't remember). It depends on what they use their character
selections for - and yes, I'm assuming they're used in fighting. I
mean, what other use would a crowbar be? ;)
--- Think
you're good at SSX Tricky? Prove it! Visit the Merqurycity.com
SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky --- Think
you're good at SSX Tricky? Prove it! Visit the Merqurycity.com
SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: vix
| Posted: 8/6/2003 3:25:19 PM | Message
Detail |
I've asked this question twice, I'm not trying
to be a pain in the arse here but my question is very simple. How
did all of you get the chance to go to EA and play the game? It's
not like I'm asking you to describe some crazy insane thing. :-) I'm
just curious how all of you got to experience this.
As for
what all of you have been saying, I'm very impressed with the way
the game sounds and looks. I'm more excited about SSX 3 than I am
about Tony Hawk Underground. But if you are looking for something
that compares to SSX, you should try Downhill Domination. Basically
the only major difference is that it is a biking game.
I've
looked at many screen shots of SSX 3 and I can't wait. I just don't
want the game to be too much like the Tony Hawk series. Just like
I'm a bit disappointed that Tony Hawk Underground is starting to
sound like the GTA series.
I'm very intrigued with the one
mountain premise. I've read about there being a lift ticket that
takes you to the top, is that still part of the game?
Too
bad the game doesn't come out till october. I can't wait, it's gonan
be some good times. |
| From: gondee
| Posted: 8/6/2003 3:29:46 PM | Message
Detail |
| [This message was deleted at the request of the
original poster] |
| From: gondee
| Posted: 8/6/2003 3:31:55 PM | Message
Detail |
How we got picked? It's been covered - read vix,
read! Heheh, ;-) j/k
As to how we got picked, well, it was
mostly a matter of being "well known" from previous games. After
Tricky came out, the developers took note of who was helping others,
who others seemed to listen to. Grandmort is old school from SSX, I
help everyone and run the guide, and FBX and happymachines are the
most well-known competitors. Dolphingirl is also well-known from the
old days and from the SSX and Freekstyle boards. Also, the
developers may have paid attention who was most active on the SSX 3
board here at Gamefaqs (I'm assuming that's how Krispy got picked.)
I got a e-mail followed by a call from a product manager at
EA, and sent her the e-mails of everyone else that she asked for.
From there it was just a matter of clearing our schedule - EA Big is
in the three week process of testing the game, so it had to be
really, really soon. (In other words, last weekend or maybe never.)
Luckily everyone realized what an opportunity this was and cleared
their schedules as best they could.
--- Think you're good
at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: vix
| Posted: 8/6/2003 3:34:17 PM | Message
Detail |
| That's really neat. Just being a fan of a game
finally paid off for all of you. Very cool. I'm jealous. :-) |
| From: vix
| Posted: 8/6/2003 3:35:13 PM | Message
Detail |
| Oh, and I'm sorry if that was already answered
but I couldn't find it anywhere. Keep the info coming. |
| From: vegeta420
| Posted: 8/6/2003 6:03:38 PM | Message
Detail |
WOW! Let me say it again...WOW! How awesome of
EA. I can't think of much to ask after reading all that except, Does
anyone at EA got game? I always kinda wondered.
Now, i'm sure
this was no "chore" for you guys but i want to thank you! There is
nothing greater than a game that is the direct influence of those
who truly love it. This is really the coolest video game community
i've ever come across. --- Still watch what you say to me
punk, Cause I'm off probation in less than six months.
-Eminem |
| From: krispy24
| Posted: 8/6/2003 6:10:46 PM | Message
Detail |
| vix, the EA people HATE SSX being compared to
Downhill Domination. |
| From: yeloway
| Posted: 8/6/2003 6:24:30 PM | Message
Detail |
>>What are ur character impressions on
Kaori?
>>Can you change the hairstyles on all the the
Characters?
>> IM sorta confused.. but do the things
that u unlock apply to all of the characters? Or dus the character
have a certain amount of unlockable items that are specific to each
character? (for example.... if you collected a pair of
sunglasses, could you equip it to any character you like?
)
Thanks guys for answering all of our
questions!
|
| From: gondee
| Posted: 8/6/2003 6:37:23 PM | Message
Detail |
>>What are ur character impressions on
Kaori?
She's pretty good - I didn't study her as much as I
did Zoe and Elise, heheh. Krispy can also help you out here.
Overall, she's more mature, her clothing styles are more varied, and
she has cuter hair as well (her default hair is two pigtails coming
out of the top of her head.) Her face is much more beautiful now,
and her eyes are very anime-inspired. Her clothing ranges from the
usual bright colors to bold colors with even bolder patterns (hence
my observation that she looks "like a hippy."
She also has
very J-pop inspired bolt-ons, like a cell phone (she holds it to her
ear the entire time, heheh.) Her voice is considerably different,
with a deeper tone and let "quirky" speech patters. She may speak
English a little more this time as well.
>>Can you
change the hairstyles on all the the Characters?
I believe
so. Moby and Zoe are probably the most liberal at this - Moby has
about 17 different styles of dreadlocks, and I've already covered
Zoe. Other characters with shorter hair also have clothing that can
cover it up, like helmets and hoodies.
>> IM sorta
confused.. but do the things that u unlock apply to all of the
characters? Or dus the character have a certain amount of unlockable
items that are specific to each character?
I think there are
both kinds. I know there are items that once you unlock, can be used
by all characters because they were on every character we picked.
But I'd have to say the majority of bolt-ons for the characters were
solely for that character (and some are very clever.)
--- Think you're good at SSX Tricky? Prove it! Visit the
Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: yeloway
| Posted: 8/6/2003 6:37:27 PM | Message
Detail |
oh yea hehe just another question
i heard
gondee mention more unlockable characters. whoaa Is this true?
thanks |
| From: vegeta420
| Posted: 8/6/2003 6:53:35 PM | Message
Detail |
Having seen the characters in action, which one
will each of you be building up first? Who would you recommend from
Alegra, Grif, and Mac? --- Still watch what you say to me
punk, Cause I'm off probation in less than six months.
-Eminem |
| From: gondee
| Posted: 8/6/2003 6:58:02 PM | Message
Detail |
| [This message was deleted at the request of the
original poster] |
| From: gondee
| Posted: 8/6/2003 6:59:31 PM | Message
Detail |
a) Yes. ;-)
b) I'll probably build up
Elise and Zoe first, but it's a matter of person preference. All
characters are blank slates so it really doesn't matter.
--- Think you're good at SSX Tricky? Prove it! Visit the
Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: ssx4ever
| Posted: 8/6/2003 7:07:27 PM | Message
Detail |
OK a few more Q's.
If it makes any sense,
how many tracks are there? Are there any solely for "showoff"
events? Is there anything like an "untracked" course? Do you still
need to unlock tracks?
Since it's all the one mountain, can
one track lead into another by either swapping midway or linking
them together to make one big supertrail?
When playing
online, can you see where the other player is (eg split screen, or a
tiny overlaid miniscreen) or can you only get a rough idea by the
position indicator (assuming there is one).
You said that
Moby's voice has changed, which for me is really disappointing.
What's the new dude like? Is it somewhat similar or have EA gone in
a completely different direction. Will PAL get stuck again with
Marty, or can we have Mac?
Did FBX demonstrate his awesome
tap boost technique?
BTW, gondee have you cleaned out your
inbox yet? --- "These pretzels are making me thirsty!!" |
| From: yeloway
| Posted: 8/6/2003 7:27:28 PM | Message
Detail |
| [This message was deleted at the request of the
original poster] |
| From: yeloway
| Posted: 8/6/2003 7:29:58 PM | Message
Detail |
**Hey thanks gondee for giving me ur Kaori
impressions and answering my questions!**
>>Hey Krispy,
now that Gondee's given his Kaori impressons wut are urs of
her?
Thanks
|
| From: Vivi
FF | Posted: 8/6/2003 7:49:25 PM | Message
Detail |
Lol you guys should make a FAQ or like a
"Pre-Launch Guide" like in FFX-2 (I think they're still going on).
You should also include reviews/impressions of all of the
characters... :)
If you want to know who I'll be building up
first, I think I'll start with Mac, then move on to Kaori then Zoe.
True, Zoe is my favorite character (in SSX3 anyways), but Mac is
trickier and will probably be easier to complete the challenges
with. Then I'll build Kaori cause my sis likes SSX too and she uses
Kaori mostly so I'm not going to be rude... --- Don't be
reading this! Go back to the message!!! |
| From: jump33
| Posted: 8/6/2003 7:53:26 PM | Message
Detail |
| Damn, I have to log on every 10 minutes just to
keep up with this thread! |
| From: Dreaming
Gamer | Posted: 8/6/2003 8:06:12 PM | Message
Detail |
| [This message was deleted at the request of the
original poster] |
| From: gondee
| Posted: 8/6/2003 8:08:22 PM | Message
Detail |
Answering ssx4ever's questions:
If it
makes any sense, how many tracks are there? Over 20 total.
There are like 7-8 for each peak. Someone may be able to give you
better specifics per each peak, though.
Are there any
solely for "showoff" events? Is there anything like an "untracked"
course? Do you still need to unlock tracks?
1. Yes. There
are individual slopestyle, big air, and superpipe courses. 2.
The whole mountain can be considered one big untracked course, but a
lot of the higher courses in Peak 3 are that way. 3. Yes. We
didn't, because we had codes because the creators wanted us to
play the whole mountain and give our opinion.
Since it's
all the one mountain, can one track lead into another by either
swapping midway or linking them together to make one big supertrail?
Not sure what you mean here...you can ski down the entire
mountain ("individual" tracks included) after you master the entire
game...it takes 27 minutes according to EA's timing.
When
playing online, can you see where the other player is (eg split
screen, or a tiny overlaid miniscreen) or can you only get a rough
idea by the position indicator (assuming there is
one).
I'm assuming that online you will be playing on one
screen, so this would be like racing the computer. Your opponent is
located by a colored beam of light that beams down from the sky onto
them. It's pretty easy to follow.
You said that Moby's
voice has changed, which for me is really disappointing. What's the
new dude like?
I didn't listen to Moby - in fact I didn't
even play him since he's my least favorite person other than Seeiah.
Krispy can give you a good idea on what his voice is like now.
Will PAL get stuck again with Marty, or can we have
Mac?
No mention of Marty, I think EA learned that
everyone likes Mac better. I wonder if Mac will have an option
German accent though, heheh.
Did FBX demonstrate his
awesome tap boost technique?
Yep - he did after he saw I
was tap boosting as well (you really had to since the boost bar
depleted sooo fast. EA mentioned they would change how fast it
depleted.) Then he smoked me like a J, heheh.
BTW, gondee
have you cleaned out your inbox yet?
Did you try to send
me a screenshot or something for the scoreboard? If so, send it to
ssx_screenshots@yahoo.com. My gondee5 account is getting perilously
full. --- Think you're good at SSX Tricky? Prove it! Visit
the Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: Dreaming
Gamer | Posted: 8/6/2003 8:08:50 PM | Message
Detail |
Hi again!
This thread keeps getting more
and more interesting. :)
Here's some more questions, if
anyone wants to answer them. *grin*
Following up ssx4ever's
question, are some or all of the courses interchangeable between
modes? For example, can a certain trail or path be utilized in both
a race and a slopestyle event? If so, do any features of the trails
change depending on which event/mode you're playing?
Are some
of the environmental hazards, such as the falling boulders
FirebrandX and happymachines described, automatic, or are they
always triggered by actions performed by either the player or other
characters?
Do either the computer opponents or environmental
conditions increase in difficulty as a player's character's stats
are improved?
During either freestyle or Conquer the
Mountain, can a player suddenly stop in the middle of one event and
switch over to another event without hitting the reset button? It
would be like jumping out of the middle of a race and coasting over
to a slopestyle event or vice versa. Not sure why'd anyone would
actually do this, but since nearly everything's interconnected, it
seemed the possibility might exist.
Can you unlock bolt-ons
and extra characters during any event, or does it just have to be
during the Conquer the Mountain mode?
Other than the obvious
new rail ubers and tail/hand plants, did any of you find that you
needed to drastically alter your playing style or approach to do
well in SSX 3?
Gondee mentioned holding the punch buttons now
to "power up" before knocking down opponents. Does it take long to
power up effective punches and how well does this new feature work
during gameplay? Also, are there additional controls for forward or
backward shoves, similar to what was in Tricky?
Were
loading/lag times any more detrimental than in any other game?
Happymachines mentioned being irritated by this. Are the developers
hoping to improve or address this issue?
Any particular
bolt-ons that you really liked or found humorous?
Sorry for
the never ending river of questions...I just can't help myself,
heheh. ;) Thanks again! :) |
| From: krispy24
| Posted: 8/6/2003 8:13:12 PM | Message
Detail |
Hey guys, I'm ready to give you my rough
character impressions. I really want to give the world to you guys,
but it truly is hard to say anything. I'm so sorry to have kept you
exited and give you this half-assed stuff. It's not really detailed,
but remember we played for a day. Please post follow up
questions!
Elise: First off, thank god she shed her
snow-queen façade of Tricky. We all liked Elise as the girl next
door with the drive of a wolverine. The non threatening ponytail
really set that tone. Now that it’s back, I hope it stays for good.
From the few mini-movies of her she keeps a low profile, but acts
like she owns the mountain. And that’s how I feel we should see her.
Fortunatly this time, her look can turn from high fashion for the
girls, to every young boy’s fantasy. So she’s probably one of the
most agreeable characters. And her voice is just smooth as butter
because it hits the highs of her sexiness to the lows of her
toughness towards the others. But there’s no point about going on
about Elise because I think she’s flawless, and theirs no way you
guys would remove a staple character. So keep up the good work with
this one.
Mac: I’m not too big on Mac, but I never have
been. I guess he’s for those who really just want to snowboard with
an actual snowboarder. His clothes are realistic and his voice is
street, not to mention familiar, due to the presence of Ryan Wall.
The thing I dig most about changes in Mac is the longer hair that
curls over the bottom of his hat. All of his other minor revamps
seem to work. I feel about Mac like I do about Elise: don’t tweak it
more than it needs to be. But I can’t say too much, since I didn’t
play him too much.
Moby: Going into EA I was ready to
tell them that I think Moby is getting stale. But I slowly changed
my opinion when I noticed the tight leatards were gone and Moby has
a little more room to chill out. I know it’s a bad dreadlock
stereotype that a guy has to be a Rastafarian, but I like the new
carefree Moby. But the fact that he can turn tattooed and long
haired makes him still seem like “the funky one,” so I doubt their
will be too many disappointed Moby fans.
Zoe: Zoe is the
“bad girl” you secretly love. And since she can take on many
personas, everyone can find something they like about her. At the
drop of a hat she can turn into a tomboy, a rock star, or even a
street thug. So basically you can cause some trouble, act like a
celebrity bad-ass, or cause trouble…to a greater extent,
respectively. Biff Naked as Zoe is back and I’m glad she wasn’t
kicked to the curb because of her “celebrity status.” Notice
celebrity status is in quotes because I never heard of her earlier,
ha ha ha. But her voice is perfect and tough, with a raspy touch
that makes you feel like she is just one of the girls… on the
inside. Oh, yeah, but I don’t want to hear excessively about Joey
Ramone, R.I.P.
Kaori: The Japanese boarder has probably
had the best change, in the fact that it was subtle, but it made a
big difference. I love the fact she’s not this “ball of cute” just
ready to explode, which we all loved anyway. She’s still cute and
energetic, but has this gentleness and beauty that makes me think
the super-awesome Kaori from the Japanese Tricky Box art has come to
life. And her clothes bring that out, I especially like the geisha
look. Her voice couldn’t be better. It has the pitch and tone that
only a maturing Asian girl could have. I love it.
|
| From: krispy24
| Posted: 8/6/2003 8:13:31 PM | Message
Detail |
Allegra: I was really wondering why Allegra
was put in this game, since Zoe has already taken the position of
“punk.” But at second glace, it’s well established that Zoe is “punk
music” and Allegra is “punk sports.” I was also scared that she
would take on the tie and ripped clothes of a certain red-haired pop
artist, but she’s rather clean-cut. The earth tones really establish
that. I actually thought Allegra was overhyped, but whatever
designers did to make playing as her so comfortable, I’d say keep it
up. Her voice takes on different highs and lows, I guess I didn’t
get into it too much in the loud room.
Psymon: I didn’t
really get the chance to play Psymon too much. From what I saw he’s
still the psycho we’re used to, with just a tone down on the colors
of his clothes. And I guess his voice actor is alright; I feel bad
on badmouthing it so much.
Griff: Griff isn’t as
annoying as most kids in videogames. I guess it’s the fact that he
has cool hair and wears up to date clothes, and doesn’t look or act
like one of those brats teenagers take care of to make extra
spending money. His voice is alright, and like FirebrandX stated,
will be fun to use to make your competitors to feel bad for being
creamed by a kid. The only problem I would have with Griff is the
fact that his model changes so much. Sometimes he seems like the
Pillsbury doughboy, short and pudgy, and other times he seems taller
and leaner. So he kind of changes in between nine and twelve years
old. Stick with a model, and keep this puppy going.
Nate:
At first glance his personality would be “almost Jurgen.” But I
believe he is above and beyond the boring space filler in the
original SSX. Nate is an all American hero, and we like to joke that
he’s Vin Deisel. The funny thing is, that’s why he has appeal. He
carries around clothes that make him tough and guys will like to
play him. And he seems like a smooth talker who get the girls.
Female players will probably like the fact that he’s good-looking. I
think he brings that balance of being on the other side of the
spectrum than Kaori. But than again, he probably doesn’t have enough
zing for me to miss him if he were to leave for future installments.
Viggo: Let me start off by saying, we all hated Viggo.
Nobody gets what his personality is supposed to be. Why? Because we
were told he was a crazy Swede by press releases and the only videos
we saw had him staying in the backround or creeping up in front of
you. And by his clothes, especially the tight maroon pants and the
blonde feathered out hair, we all expected him to be Euro trash. But
you play the game and you just get disappointed. His voice is the
most outstanding aspect. It doesn’t sound European. It doesn’t sound
like a snowboarder, or even a surfer. He sounds like a middle-aged
guy from Minnesota who was taken off the street to pretend to be a
surfer. I’m not saying the acting is bad, but the things he says are
laughable and it just doesn’t work. He sounds like Mac with a part
of his brain removed. He makes Marisol from last year sound like
Eleanor Roosevelt. Hey I just gave you the idea for an unlockable
character! Just kidding. But seriously, this kid has nothing
outstanding. His clothes are an unhealthy mix of Euro and “party
animal,” or in other words, he has a ridiculous amount of tuxedos.
His bio only says that about him, that he likes to party. Every
character hints at that, but you really shouldn’t base one entirely
of that. I want to like Viggo, since he is the character who lays
low, but he just isn’t likeable. I really wished he would be creepy;
it would be an unusual direction to see that guy who stands behind
you and breathes on you shoulder. Maybe partying will get him into
an accident in the off season and he’ll have a life affirming moment
in time for SSX4. |
| From: Dreaming
Gamer | Posted: 8/6/2003 8:20:43 PM | Message
Detail |
Here's a real quick one. ;)
Gondee, you
mentioned everyone taking pictures during the Vancouver weekend. Any
thought to making a "virtual" scrapbook or diary of the event to put
on the Merqurycity website? Anyone considering to put one up
elsewhere? Although it couldn't include pictures of the EA tour
itself (given the security and such...darn), it'd be fun to see
pictures of all of you hanging out, playing one another, and
generally enjoying EA's hospitality. :) |
| From: ssx4ever
| Posted: 8/6/2003 8:26:50 PM | Message
Detail |
Thanks for answering my questions guys, here's a
few follow ups.
Your opponent is located by a colored beam
of light that beams down from the sky onto them. It's pretty easy to
follow
So if you're in the lead, you can't really how far
in front you are?
Did you try to send me a screenshot or
something for the scoreboard? If so, send it to
ssx_screenshots@yahoo.com
Is it big enough to hold a 8.7M
vid?
Also, DG, I forgot to mention before, I'm glad you
didn't take offence at my comments, I certainly didn't intend any.
And yeah, the more Q's you ask, the less I have to think - which is
always a good thing ;) --- "These pretzels are making me
thirsty!!" |
| From: gondee
| Posted: 8/6/2003 8:28:07 PM | Message
Detail |
More questions! Bravo! :D
Following up
ssx4ever's question, are some or all of the courses interchangeable
between modes? For example, can a certain trail or path be utilized
in both a race and a slopestyle event?
Nope. Individual
courses are designed ONLY for that particular mode. You cannot race
on slopestyle and you cannot showoff on racing courses. I suppose
you could "unofficially" do so if you just went to the course
without activating the event in exploration mode with two people
(sort of like racing down Untracked), but there's no official
optional modes.
Are some of the environmental hazards,
such as the falling boulders FirebrandX and happymachines described,
automatic, or are they always triggered by actions performed by
either the player or other characters?
Some are
automatic, some are optional - depends on what you do and where you
go.
Do either the computer opponents or environmental
conditions increase in difficulty as a player's character's stats
are improved?
I'm not sure...it would make sense that it
would. I know that there will be ABSOLUTELY NO RUBBER BAND effect in
this one, because we asked them, heheh. FBX might be able to answer
this a little better.
During either freestyle or Conquer
the Mountain, can a player suddenly stop in the middle of one event
and switch over to another event without hitting the reset button?
I think at some point you can do this, but again, FBX is
the person to ask about this as I'm unsure. I know he definitely
wanted it to be an option. As to whether you have to beat the level
before you can "warp" the via cable car, I don't know.
Can you unlock bolt-ons and extra characters during any
event, or does it just have to be during the Conquer the Mountain
mode?
They are there all the time, so I'm assuming during
both. This could be changed, however.
Other than the
obvious new rail ubers and tail/hand plants, did any of you find
that you needed to drastically alter your playing style or approach
to do well in SSX 3?
FBX and I did, since we primarily
use the control pad to both steer and prewind (the control pad was
much LESS sensitive to steer with, and we made sure they knew we
didn't like that.) Other than that, I think everyone will have to
change their style somehow, or get left behind since the trick
system is so more detailed in this one. For example, happymachines
was the quickest to change his playing style in slopestyle and he
smoked all of us that were just looking for ramps to jump off of.
Does it take long to power up effective punches and how
well does this new feature work during gameplay? I would say
it took a second or more - it wasn't an instant thing, you really
had to time your punches well.
Also, are there additional
controls for forward or backward shoves, similar to what was in
Tricky?
You know, I think they took these out - I never
was able to do one. They may find a way to do it using the shoulder
buttons, but at this point I don't know if it is even in game.
Were loading/lag times any more detrimental than in any
other game?
It wasn't a problem for me. Nobody else
seemed bother by it - really, the loading times are pretty good, all
things considered. Krispy even mentioned that he thought the loading
times were non-existent - they aren't IMO but they are broken up by
clever little cinemas of your characters in the cable car.
--- Think you're good at SSX Tricky? Prove it! Visit the
Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: gondee
| Posted: 8/6/2003 8:29:51 PM | Message
Detail |
Sorry about the italics on that last one- I
really wish Gamefaqs had an edit post feature. To finish up your
questions...
Any particular bolt-ons that you really liked
or found humorous?
Certain ones for certain characters
are pretty good - Zoe's got some really good ones IMO, and so does
Elise and others. Really, it depends on the character - Nate has a
lot of western stuff (cowboy hat, lasso, etc.) Mac has a hooded
sweatshirt in every color of the rainbow...Viggo's are mostly stupid
(he's got one or two good ones.) But trust me, there are some truly,
truly bizarre bolt-ons that you can get if they keep all the ones we
saw.
--- Think you're good at SSX Tricky? Prove it! Visit
the Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
| From: krispy24
| Posted: 8/6/2003 8:37:24 PM | Message
Detail |
I'll tackle these :)
-> Following up
ssx4ever's question, are some or all of the courses interchangeable
between modes? For example, can a certain trail or path be utilized
in both a race and a slopestyle event? If so, do any features of the
trails change depending on which event/mode you're
playing?
No. Every course has only one event tied to
it.
-> Are some of the environmental hazards, such as the
falling boulders FirebrandX and happymachines described, automatic,
or are they always triggered by actions performed by either the
player or other characters?
It's various really. Sometimes
you trigger things by knocking into them, other times they are
random, and other times, for example, an avalanche comes from a
certain place every time you pass it.
-> Do either the
computer opponents or environmental conditions increase in
difficulty as a player's character's stats are improved?
I
can let someone answer this, but we really didn't fool around with
stats too much.
-> During either freestyle or Conquer the
Mountain, can a player suddenly stop in the middle of one event and
switch over to another event without hitting the reset button? It
would be like jumping out of the middle of a race and coasting over
to a slopestyle event or vice versa. Not sure why'd anyone would
actually do this, but since nearly everything's interconnected, it
seemed the possibility might exist.
You may think everything
is interconnected, but it's not. You ride around a backcountry and
transfer yourself anywhere you want, but if enter one of the events
at the bottom of the peak, it's like your in a different place and
you have definite borders.
-> Can you unlock bolt-ons and
extra characters during any event, or does it just have to be during
the Conquer the Mountain mode?
Yeah, you do in Conquer the
mountain. Single session is only to replay courses you've unlocked.
-> Other than the obvious new rail ubers and tail/hand
plants, did any of you find that you needed to drastically alter
your playing style or approach to do well in SSX 3?
It seems
you put two moves together. Nose/tail presses connect your tricks
into chains, and hand plants are mainly for going over half-pipe
walls. But nothing else, really.
-> Gondee mentioned
holding the punch buttons now to "power up" before knocking down
opponents. Does it take long to power up effective punches and how
well does this new feature work during gameplay? Also, are there
additional controls for forward or backward shoves, similar to what
was in Tricky?
I don't like it. From how I played you can
only punch to the side and it seemed to take too long to power up.
You also have to innitiate punches more, but moving into the
character instead of just blindly punching.
-> Were
loading/lag times any more detrimental than in any other game?
Happymachines mentioned being irritated by this. Are the developers
hoping to improve or address this issue?
I thought they were
fine. Most of the time they are disguised by a clip of the character
inside the lift, or getting ready for the course. Happymachines
doesn't care for the characters, so he just wanted to play, which is
understandable.
-> Any particular bolt-ons that you
really liked or found humorous?
Oh, my god. I don't want to
spoil anything, but they range from risky, to completely
unrealistic, and there's even some halloween costumes.
|
| From: gondee
| Posted: 8/6/2003 8:47:52 PM | Message
Detail |
DreamingGamer:
Gondee, you
mentioned everyone taking pictures during the Vancouver weekend. Any
thought to making a "virtual" scrapbook or diary of the event to put
on the Merqurycity website? Anyone considering to put one up
elsewhere?
Yes, we will be setting this up, but we need
to get everyone's permission first and also know what we can and
can't post from EA. So it may be a few more days - I get my film
back tomorrow.
ssx4ever Your opponent is
located by a colored beam of light that beams down from the sky onto
them. It's pretty easy to follow - So if you're in the lead, you
can't really how far in front you are?
Nope, and that was
one of the problems we had. Additionally, if the opposing character
gets too far ahead, you lose track of that beam of light and have no
idea how far ahead they are. In speed modes, there is a percentage
bar on the right side of the screen that tells you how much of the
track you've completed - I assume that will also show the opponents
location as well, but for now it wasn't in the build we got.
Additionally, there are single character challenges where
you have to score more trick points than a computer character, but
when we went down the track, there was no meter telling us how many
points the opponent had. We requested they change that as well.
Did you try to send me a screenshot or something for the
scoreboard? If so, send it to ssx_screenshots@yahoo.com
Is it
big enough to hold a 8.7M vid?
Lord no! Heheh. Wait about
an hour and I will send you a separate e-mail address via e-mail you
can send it to.
--- Think you're good at SSX Tricky?
Prove it! Visit the Merqurycity.com SSX Tricky
Scoreboard: http://www.merqurycity.com/ssxtricky.html |
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