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From: yeloway | Posted: 8/5/2003 12:01:18 AM | Message Detail
Hey you guys..
How did Kaori change? I heard from gondee that her voice is more grown up. How is it and is she "grown up" too then?

Do u guys have any screenshots of her?

Thanks for answering all these questions guys
From: krispy24 | Posted: 8/5/2003 12:27:35 AM | Message Detail
Kaori is still her cute self, but she does sound more mature. Instead of rathre whiny, it has more of the tone and pitch of a real asian girl.

Her style is still preppy japanese and she has a lot more inspired by her culture. She also, quoting gondee, looks "like a hipee" which to some extent is true.

More tommorrow.
From: dolphingirl | Posted: 8/5/2003 1:03:41 AM | Message Detail
Oh my gosh...I can't believe how much traffic this topic's gotten! Actually, I guess it doesn't surprise me that much...I mean, after all, we're talking about one hella cool game! I wish I could spend the time talking about everything and answering all the questions with my own opinions, but just reading all the replies took up my time...hahah! I'm going to be pretty busy the rest of the week... =( ...so unfortunately I can't converse as much as I'd like to. But, just a few things...I really dug Allegra...I think she's so cool...almost reminds me of a slightly more tamed down SSX (original) Zoe...in a way...she wears real earthy-natural tone clothes...and, I just like her style. I think Nate is cool...especially cause he resembles grandmort... ^_~ ...which by the way I have to say I brought that to everyone's attention...ehem...but yeah, I found him to be pretty cool. I can't say enough about the levels...it's just mindblowing the way everything looks, feels, etc. I especially liked the snow/weather effects...they're totally awesome! Loved the music...the navigation was a little unclear, but hopefully that'll be something they can improve upon before releasing the final one. About meeting everyone in person...heheh...well, you always have an impression of what people online are like...and when you put a real face/personality to it, it's wild...heheh! Like, I had no idea grandmort was as tall as he was...he's such an awesome guy - I love listening to him talk too...with his accent n'all! FirebrandX was pretty much how I expected him to be...totally level headed, smart, awesome gamer! Heheh...I can't tell you how fast he dove into the game, and wouldn't say or talk to anyone for a good while...hehehe! Gondee was pretty much like I expected...real nice, full of energy, information and laughs! I don't know what I expected happymachines to be like...but he's a cool guy, with tons of personality! I haven't known Krispy very well till we went up there, but I'm soooo glad I got to know him! He cracks me up...literally...all the time! He's one awesome kid! I had such a blast...it's unexplainable how much I enjoyed every aspect of the weekend! Anyway, that's about all I can add for now...but I assure you when my schedule opens up more, I'll be sure to be here! Besides, what with all the explaining the other guys have done, you won't miss me! They'll fill you with more than enough information, I'm sure... ^_~ ...heheheh, as for the Merqury City Team being unlockable chracters...hahahha...that's too funny...would be quite awesome though, no?!!? Well...I'll be talkin to you all later!

One last thought though...on one of the preview videos you can watch on the internet, Steve Rechtschaffner makes the comment that it'll be something you have to set some time aside for on your calendar...he's totally right...this game's going to be so incredibly awesome, if you don't set some time aside, you'll be missing out!!!!!

Later everyone... ^_~
---
"...seven for a secret, never to be told..."
From: FirebrandX | Posted: 8/5/2003 1:04:38 AM | Message Detail
That reminds me,

I love the new character "Griff". It's this little squirt of a kid and his voice sounds like that of a 6-year-old! Perfect for adding insult to injury when you beat somebody online. I hope EAC keeps his voice and character image as is. I couldn't stop laughing every time he spoke after I nailed a trick with him :-)

---
Workshed
From: gondee | Posted: 8/5/2003 1:31:45 AM | Message Detail
Grandmort and I were having a fun time comparing everyone to their online personalities. It's fun to see which aspects of someone's online self comes through in real life, heheh. And if we're talking about most personality, I think the winner hands down would have to be happy's warddrobe. ;-) j/k.

I think I'm going to copy and paste this thread into a huge document so it will come in handy when creating the guide. :)

Other stuff...jeez, we've covered so much. The customize character screen is waaay more complex than any of the previous games. There are four categories that you can customize now: Head, Torso, Legs, and Board. Head includes facepaint, hairstyles, helmets, etc. Torso is stuff like backpacks, stuff you hold (like boomboxes and cell phones), your outfits, and other things. Legs includes boots, stockings, things like that. Board is just that, your board, but that option wasn't complete on the version we played. Still, I'm sure there will be a great variety of things to pick from.

Someone ask about something before all this information drains out of my head! :D

---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: FirebrandX | Posted: 8/5/2003 1:38:52 AM | Message Detail
One thing I want to add is that they also called in a THX technition to certify the game for THX quality lighting/sound. I remember working as a manager at a theater when we did that and it was a very strict process. SSX3 will be the first game to be THX certified if I am not mistaken.

---
Workshed
From: ssx4ever | Posted: 8/5/2003 1:50:31 AM | Message Detail
Someone ask about something before all this information drains out of my head! :D

Umm OK, did they give you a release date they're aiming for?

FBX, did you ask about PAL/NTSC differences (if there are any)?
---
"These pretzels are making me thirsty!!"
From: happymachines | Posted: 8/5/2003 2:10:49 AM | Message Detail
release date is set for 10.14

there shouldnt be any pal/ntsc differences. we asked if pal people would be able to play online against ntsc people, and they said it would all work fine. so if you can play head to head online, i don't see why there would be any difference in how display would affect scores or times when playing by yourself.

speaking of my wardrobe.... i just made this page for a fashion community i'm in (FRUiTs). has pictures of most of my more "interesting" clothes.

http://www.frontiernet.net/~salladin/closet.html
From: yeloway | Posted: 8/5/2003 2:12:28 AM | Message Detail
Kaori looks like a hipee? Thats funny
How so tho?

Does she still have that personality from Tricky.. or is it a little toned down. By the videos.. she looks like she sports regular clothes not "cute" wuns. She now wears a red sweater and what looks like baggy khakis--what are those?

thanks for answering my questions guys

.
From: FirebrandX | Posted: 8/5/2003 2:22:00 AM | Message Detail
happymachines,

That is the funniest link I have ever clicked!!

What really sets it apart is the comments. Many of them made me bust out laughing because I have met you in person and can just see you wearing them! My mother is just like you and would go nuts over your wardrobe. She practically invented the "screw you" style of dressing out.

---
Workshed
From: gondee | Posted: 8/5/2003 2:55:08 AM | Message Detail
You must have toned down your wardrobe like 500% when we met you, happy, that's some crazy crap, lol. You probably didn't want to scare us, huh? ;)

Yeloway, I'm not sure why I said Kaori looks like a hippy, but I'm sure I had my reasons. Ask Krispy why - but a lot of her stuff is more varied now, and she has some crazy patterns going on. Still, she's very much J-pop inspired and still very much Kaori. Also, her face looks much more mature - she has a very beautiful (not cute) look in this one.

For those wondering about Elise - yes, they've definitely increased the risque factor on her clothes, including low, V-neck skintight shirts (collar goes all the way to her belly button), and other skimpy things.

There will also be a wider variety of unlockable stuff that they told us about but that we didn't get to see, including character art and other awesome stuff. For a webmaster, that stuff is an absolute dream. :)

---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: yeloway | Posted: 8/5/2003 2:59:18 AM | Message Detail
Thanks Gondee and Krispy for answering my posts..

im lookin forward to your character impressions krispy hehe

.
From: Dreaming Gamer | Posted: 8/5/2003 3:57:32 AM | Message Detail
Just checked out your clothing site, happymachines. FirebrandX is right, many of the comments are quite funny. You've definitely got a way with words. "Beautifully hideous?" *lol*

Thanks a lot for all the great responses to the questions, everyone! It's wonderful to read about your impressions of SSX 3 and about how the whole gang got along so well. Hope you've gotten over your sickness, happymachines. :)

Nice idea on the alternative controller schemes, FirebrandX. I've seen the same thing done to good effect in other games, so I can't see why it couldn't be implemented for SSX 3.

Looking forward to reading more from you, dolphingirl and grandmort. :)

Thanks for the additional insights, krispy. It should be fun seeing your take on the characters. ;)

Don't worry, gondee, I'll do my best to wrack your brain so no vital info gets lost, heheh.

To that effect, here's some more questions for anyone to answer, if they wish. ;)

I can't believe I didn't remember this until now, but is the friendship/rivalry system employed in Tricky still in SSX 3? From one of happymachine's comments, I'm guessing it is. Is it handled better than what was in SSX Tricky?

From what you've seen, does it seem that SSX 3, as is stands at the moment, is slightly too easy, too hard, or just right, difficulty-wise? Happymachines thought some of the showoff gold medal criteria might have been to easy for him. Do you think this game has been designed with both beginners and advanced players in mind? For those just starting, what type of learning curve do you think this game will present? (Even though I've played a lot of SSX Tricky, I'm asking this last question more for the benefit of anyone who is just beginning to get interested with the SSX series and is reading this thread.)

Are most, if not all, of the SSX 3 developers avid fans of the SSX series? Did you get a chance to play against any of them?

If you could pick something you would most liked changed for the final version of the game, what would it be?

Lastly, a rather silly question. If, as gondee says, there's only 10 SSX 3 t-shirts in existence, and six of them were given to all of you, where are the other four? *lol*

What can I say? The more I read, the more I want to learn about this game and your experiences in Vancouver. *shrug*

Thanks again so much for all of your help! :)

From: Dreaming Gamer | Posted: 8/5/2003 4:14:45 AM | Message Detail
Oops...here's two more questions (they just keep popping up in my mind, so I doubt these are the last ^^;; ).

Were there introductory cutscenes or player interaction scenes like those shown in SSX Tricky? If there were, what did you think of them?

How exactly, do the computer players interact with your character, particularly during challenges in which you can potentially unlock new characters if you win? Does the PDA system (if you got to see it) work well within the game?

Thanks again! See you!! :)
From: grandmort | Posted: 8/5/2003 4:19:05 AM | Message Detail
*Blushing while reading Dolphingirl' super kind comments, Grandmort attempts, in his best and embarrassed "Nate-look alike" pose, to answer or confirm a few more SSX3 questions.*

;)

Ok, so yep, FirebrandX is right! THX certified it will be, as well as DTS 5.1 and the whole deal....
And that is absolutely AWESOME!!!

Characters issues: I have absolutely no complains here except for the fact that, eeeeeer, you know, that Viggo thing!
(Lol, I just know this is something that's going to turn out to be very funny, and very huge over the next few months!)
Anyway, Krispy is definitely the one we want here to explain more about this so I'll stop now. (And yes, Krispy will crack you up!)
Note that Zoe's original hairstyle back in the customization screen was my highlight of the day for what concerns the characters...

For what is my experience meeting the other members, I'd like to point out a few things:
First, I already knew most of their faces because of some small thumbnails pictures we all posted a while back on the message board of the SSX Fan Site...
(Lol, at that time I turned out to be Vin Diesel' stunt double!?!)
Second, and I hate to brag so bear with me for a second , but I feel a little bit like being in some kind of different corner here... Just for the fact that I kind of started this whole "Fan" thing here on GameFAQs, throwing the idea for a Fan Site, now well over 2 years ago... Ok, so that was over 2 years ago but I can assure you I clearly remember BOTH Dolphingirl and Master Gondee being there at the time! A few weeks later, and as he put it himself once, I also sort of "dug FirebrandX out" of some obscure SSX message board I found online, and brought him over here. (The rest is History for what concerns FirebrandX!)
Around that same time, I also clearly remember conversing several time with Happymachines about some advanced SSX Showoff Topics, before he actually disappeared for a while from these boards...
I can't clearly re-locate Krispy on this timeline (or at least before SSX Tricky) but it really does seem like he was there all along too...
Last, not only these five have been huge supporters of the Fan Site over the past 2 years (extra thanks to Dolphingirl here!) but special medals should be awarded to both FirebrandX and Gondee for all the help, insights, walkthroughs and advice they provided me with along the way. Also, an extra super medal HAS TO BE AWARDED to Gondee since he's the one that kind of took over this past year, with the Tricky section, the Guide, the Master Runs and the Scoreboard! That's a lot of work, Gondee made sure he could keep the SSX Community well and alive and he brilliantly succeeded!
Now, with that said, I want you to know that I was probably the most nervous of all meeting these "five" (though I'm talking "good" nervous here) and that is exactly because of all the reasons mentioned above!
So, for who cares to know, not only my experience was great (or should I say "grand"), not only were those "five" people I met just plain awesome, but the actual reward of the whole experience, and this after 2 years of hard work on this Fan Site, is still, well to this minute, absolutely MIND BLOWING!

Finally, I also would like to add for people like P31, ssx4ever, Typezero, Fisheye, elgen, PD CofC and a few others (If I forget to list you here, you know who you are...) you guys MUST KNOW that you TOO were here with us at E.A., all along and in our hearts! Lol, I know its sounds pretty cheesy but believe me, the fact that we know there is such a real "SSX Community" out there, such a real crowd of "SSX Faithful", it's actually heart warming stuff... All of us DID mentioned you guys on several occasions over that weekend, and well, we somewhat wished some of you (if not all) could have been there to live the experience...

:)

---
Grandmort
"...I've seen things you people wouldn't believe..."
From: Dreaming Gamer | Posted: 8/5/2003 4:30:33 AM | Message Detail
[This message was deleted at the request of the original poster]
From: Dreaming Gamer | Posted: 8/5/2003 4:58:26 AM | Message Detail
Thanks grandmort. You guys [and gal ;) ] definitely deserved to go to the Vancouver EA event. Thanks so much for maintaining the great Merqury City website and for making these boards such nice places to visit. :)
From: Dreaming Gamer | Posted: 8/5/2003 5:01:25 AM | Message Detail
Yep...it's me again. ^^;;;

I was just wondering, how was it playing against each other in person? Was there a lot of competitiveness, or was everyone more laid back? Was there any particular event, area, or stage that was lot more frustrating or satisfying to play? Did any one person do better, overall, or was everyone fairly equal in play?

Thanks. :)
From: grandmort | Posted: 8/5/2003 5:12:10 AM | Message Detail
Dreaming Gamer, sorry I didn't reply to those other questions before my (long) post as I saw them after.
Those are great questions and I feel like saying much more but I'm getting real tired so I'm off to bed right now...

I'll tell you that though, playing with/against each other was great and very laid back actually...
Everyone did pretty good... except me in a Race vs. Gondee (in the great "Intimidator" level) where I plain sucked... but still loved it!

:)
---
Grandmort
"...I've seen things you people wouldn't believe..."
From: gondee | Posted: 8/5/2003 10:42:10 AM | Message Detail
Don't worry, Dreaming Gamer, I'll answer you questions, but in a few hours when I have time. :) Off to zzz... :D
---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: happymachines | Posted: 8/5/2003 11:12:40 AM | Message Detail
i had no concerns about scaring you people. it was a matter of practicality, comfort, and the fact that i wanted to get through customs with as little hassle as possible.

the green thing i was wearing as pants when we were at EA is actually an air force flight suit, and i had tied the upper section around my body. on sunday morning, my alarm clock didnt go off, and i got a phone call telling me to wake up (i assume thats what the call was for, i never figured out how to answer the phone). so, i threw all my stuff together as fast as i could (dolphingirl and i were sharing a limo to the airport, and i didnt want to make her late), and in my rush i accidentally put on the flight suit, which is NOT what i wanted to try and get through customs in. there can be lots of awkward questions about why you're boarding a flight dressed in military getup, especially when you own a watch with mao on the face.

it was also funny cause i decided to get dressed in the hall while waiting for the elevator, so i was standing in the hallway of the four seasons, wrestling with the flight suit (i had put it on inside out), giving the empty hallway quite a show.

so thats my clothing story. and despite owning all those clothes, a good portion of the time i dress like a normal human.

i didnt race much, so i can't speak for the difficulty system there, but the showoff events did seem quite easy. there were a lot of aspects of the trick system that i hadn't gotten a hold of (remembering to do the presses, and apparently there is something in the game called a stall which i dont believe any of us managed to do, and they didnt demonstrate it to us, but it was apparently a new way to tweak a trick to make it be worth even more points), but it was still no challenge to get gold. also, as things stand now you are given waaaaaay too much time to complete showoff courses. like you get to the bottom of the hill and you still have three minutes on the clock.

most of the developers had worked on one or both games previously. those who hadnt had still played them. and the impression i got was that everyone there plays the game a ton, whether they are part of the dev team or not.

the head to head competition was very laid back. it came at the end of a very long day, and everyone on the team seemed extremely tired. i dont think any of us had the energy to get crazy about it. i beat the three people i played in slopestyle, but i credit that to noticing that they gave us a lot of extra time (all three matches the other person reached the end a good 30 seconds before me) and that i had practiced working on exploiting the rail ubers. it was a lot less about innate skill than it was while other people were looking at all the awesome bolt-ons, i was practicing breaking the trick system.

and no, i'm still quite sick.
From: FirebrandX | Posted: 8/5/2003 12:20:50 PM | Message Detail
You know what's really cool for me is when I watch the DVD extras on Tricky. I started shouting "Hey, I was in that room!" or "Heh, I know that dude..."

I have to give Uber-props to Larry again. That little tour of the ssx3 cubicles was freaken awesome for all of us! You should have seen Grandmort's face the whole time. He was completely stunned the whole tour and I think I saw some drool leak out of his mouth a few moments ;-)

---
Workshed
From: vix | Posted: 8/5/2003 1:58:50 PM | Message Detail
I'm a bit out of the loop here but how did all of you get to play the game ahead of time as testers or something og the like?

Vix
From: FirebrandX | Posted: 8/5/2003 2:10:37 PM | Message Detail
Well testing takes a lot longer than 1 weekend to do, so we were more there to give feedback on what we liked and didn't like. I also detailed a bunch of hud mechanics we all wanted for various things like replays and professional menu shortcuts. Really my main focus was on making sure the game would have tournament-friendly features. If the implement my suggestions, we'll be able to verify records a lot easier on SSX3 than we could for SSX and SSX Tricky.

It's like we the gamers got to tell them what we all wanted and liked, which will really set SSX3 on a higher level than other X-games. The magazine reviewers will have very little to complain about if our suggestions are put in.

---
Workshed
From: gondee | Posted: 8/5/2003 2:22:27 PM | Message Detail
I've got to answer DreamingGamer's excellent questions (keep on asking, you're doing an excellent job of "interrogating" us, heheh) so I'll post a few times in a row.

I can't believe I didn't remember this until now, but is the friendship/rivalry system employed in Tricky still in SSX 3? From one of happymachine's comments, I'm guessing it is. Is it handled better than what was in SSX Tricky?

It is still there, but we didn't get much insight into whether it was better or not. We asked our hostess about that and she suggested we write it into the critiques we were making about the game, but I don't remember if anyone did that...DID anyone do that? ;)

As far as whether it's handled better than Tricky, I guess so. People stay mad at you now after the race is over, but we didn't care about testing out otherwise. Too much to see.

From what you've seen, does it seem that SSX 3, as is stands at the moment, is slightly too easy, too hard, or just right, difficulty-wise?

Depends on the gamer...grandmort and I thought the superjump levels were a little difficult, but we were also just getting used to the game when we said that. To be honest, it seemed like the programmers were still getting a handle on just HOW hard to make everything, so answering this question might be a moot point. I'm sure happy finds the showoff levels easy while others may not, and that Firebrand finds the racing levels easy while others may not.

Do you think this game has been designed with both beginners and advanced players in mind?

One of the primary things the programmers seemed most concerned about was how "intuitive" the game was. We were asked this several times - was the game easy to pick up and play, were the modes simple to get to, how did you like just being dropped on the course? etc and so forth. I think what they were most concerned about is how much "help" topics to give the new gamers so that they aren't lost, but still not clutter up the screen and make the interface clunky for old players.

If you had to ask me whether I though the game was designed for beginners in mind, I would have to say no. Too much detail in the trick system that was not explained - but that will easily change as help topics are put in. I expect they'll make that a really high priority item over the coming weeks.

For those just starting, what type of learning curve do you think this game will present?

For those just starting the series, I think the learning curve will be steep, until they get a handle on ALL the new stuff. It's not just jumping and doing tricks anymore. The trick system is at least twice as detailed as ever before.

Are most, if not all, of the SSX 3 developers avid fans of the SSX series? Did you get a chance to play against any of them?

No, we didn't, but they did watch Firebrand show some replays of glitch runs that we took them to task on, heheh. All the developers were too busy to play the game against us. Besides, with so much more time to practice, they probably would have kicked our butts.

---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: gondee | Posted: 8/5/2003 2:22:57 PM | Message Detail

If you could pick something you would most liked changed for the final version of the game, what would it be?

Probably making the control pad sensitive enough to steer. But we made that clear to them, FBX and I, so it's probably a moot point. Seriously you all, the game is so impressive, that beyond small things like no music when your boost bar is running out, there weren't too many things to get overly upset about.

If, as gondee says, there's only 10 SSX 3 t-shirts in existence, and six of them were given to all of you, where are the other four? *lol*

Probably on E-bay, heheh. I've got mind tacked on my wall. I'll see if I can take a picture of it for everyone to see. I assume the programmers passed out a few among themselves.

Were there introductory cutscenes or player interaction scenes like those shown in SSX Tricky? If there were, what did you think of them?

There were NO character interaction scenes before or after the race, and I forgot to ask if they intended to put them in. It could be they haven't gotten around to it yet, but I'm not sure. If I had to take a guess, I would say they definitely will - because a really important step to fleshing out the character is seeing them interact with the other characters. How are you going to know Elise hates Allegra if she doesn't taunt her before or after the race?

Does the PDA system (if you got to see it) work well within the game?

Well, it's mostly just a little cutscene during the quit selection where the character takes it out and pushes a button. They still have to input all the smaller menu items that will use the PDA. So I don't really have an answer for you about that yet.

---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: gondee | Posted: 8/5/2003 2:34:48 PM | Message Detail
I was just wondering, how was it playing against each other in person?

It was fine. We were all really cool people - why get an ego when we were all as privileged as could be? It was friendly competition with a little friendly taunting based on our records online, but by that time of night, everyone was tired and competition was more or less just another chance to play the game.

Was there any particular event, area, or stage that was lot more frustrating or satisfying to play?

FBX and I played a really great race course on the third peak, but I can't remember it's name. The level design was phenomenal, and we raced that one several times (I won twice, lost once.) Slopestyle was a little different, like was mentioned, happy kicked all of our butts on that.

Did any one person do better, overall, or was everyone fairly equal in play?

happymachines dominated slopestyle, racing was pretty much split, but I would say everyone was fairly equal. No way to really master the game in a day.

As to how we got picked, well, it was mostly a matter of being "well known" from previous games. After Tricky came out, the developers took note of who was helping others, who others seemed to listen to. Grandmort is old school from SSX, I help everyone and run the guide, and FBX and happymachines are the most well-known competitors. Dolphingirl is also well-known from the old days and from the SSX and Freekstyle boards. Also, the developers may have paid attention who was most active on the SSX 3 board here at Gamefaqs (I'm assuming that's how Krispy got picked.)

I got a e-mail followed by a call from a product manager at EA, and sent her the e-mails of everyone else that she asked for. From there it was just a matter of clearing our schedule - EA Big is in the three week process of testing the game, so it had to be really, really soon. (In other words, last weekend or maybe never.) Luckily everyone realized what an opportunity this was and cleared their schedules as best they could. (Like happymachines mentioned: "I would have missed my parent's funeral to go to this!" The question is, happy, would you have missed your own funeral to go to this? ;)
---
Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: SilverPhoenix | Posted: 8/5/2003 6:30:29 PM | Message Detail
Sorry if this has been asked... You say there's at least 30 songs on the soundtrack, with playlist order customizable. Any word on if it'll be possible to add your own songs to that list?
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There's still no wrong way to eat a Reese's.
[The SilverPhoenix]
From: gondee | Posted: 8/5/2003 7:03:38 PM | Message Detail
It might be possible on the X-box version, but I seriously doubt it. It definitely will NOT be on the PS2 and Gamecube version, since it has no hard drive.
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: happymachines | Posted: 8/5/2003 7:20:58 PM | Message Detail
if i had to guess where the other shirts went to, maybe one to steve, one to our host, one to the guy who designed the shirts, and i dunno about the last one. krispy, did your dad get a shirt?
From: gondee | Posted: 8/5/2003 7:27:00 PM | Message Detail
Krispy's dad was probably too busy running from the security guard to get a shirt.
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: Dreaming Gamer | Posted: 8/5/2003 9:07:24 PM | Message Detail
*LOL* Krispy's dad was probably trying to snag that one ultra-secret completed copy of SSX 3 to bring home as an early present...such dedication to his son. ;)

By the way, thanks gondee, happymachines, and grandmort for answering my latest batch of questions. I'll be sure to pop up some more as I think of them. Thanks again. :)

P.S. Hope you get well soon, happymachines.
From: krispy24 | Posted: 8/5/2003 9:20:37 PM | Message Detail
Yeah, my dad's great. And yes, he did get a t-shirt and EA hat. So in other words, I have two. I'm very grateful.

I will post my character opinions, but to tell you the truth, it's kinda hard to find the right words, or enough to satisfy. I guess all of us were trying to take so much in we didn't "get a full meal." But I'll do my best.
From: gondee | Posted: 8/5/2003 10:00:47 PM | Message Detail
Heheh, that's what I love about Krispy, such a good dry wit. Hard to come by these days, lol.

Argh, I'm trying to write about the game, but I need questions! HEAD! PANTS, NOW! HEAD! QUESTIONS, NOW!
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
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From: ssx4ever | Posted: 8/5/2003 10:16:25 PM | Message Detail
OK, I'm scraping the bottom of the barrel here and admit I haven't read too many reviews of the game, but I did hear that you have to collect "stuff" along the way. What does this mean exactly? Is it like skiing down a slope and finding a discarded pair of sunglasses? If so, what benefit do you get from it? It sounds like it might be more annoying than anything else.
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"These pretzels are making me thirsty!!"
From: ssx4ever | Posted: 8/5/2003 10:21:03 PM | Message Detail
Did you find out where the alien is in SSX1 AIJ?
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"These pretzels are making me thirsty!!"
From: ssx4ever | Posted: 8/5/2003 10:22:41 PM | Message Detail
What was written on the sign in the original Mesa mines?
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"These pretzels are making me thirsty!!"
From: krispy24 | Posted: 8/5/2003 10:37:13 PM | Message Detail
You get money by collecting it or doing tricks in the backcountry, and then you buy stuff in customizing the character.

But you do ride around getting "challenges" like mentioned earlier.
From: gondee | Posted: 8/5/2003 10:48:25 PM | Message Detail
Heheh, you don't pick up the actual "items" in the backcountry (besides, some of the items are completely bizarre.) There may be an icon introduced that you have to get in order to unlock certain things, since the list of things you can unlock is expected to be well over a thousand total.

By the way, some of the things you unlock for the characters are WEAPONS, heheh. Zoe carries a crowbar, lol. Nate has a lasso, a bunch of other characters have stuff too.
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From: ssx4ever | Posted: 8/5/2003 10:50:57 PM | Message Detail
You serious? My BS detectors are running hot at the moment.
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"These pretzels are making me thirsty!!"
From: gondee | Posted: 8/5/2003 10:58:23 PM | Message Detail
You asked about the alien in AIJ...well...apparently there is another, better hidden secret in Aloha Ice Jam that Sinisa Karolic told us about.

Apparently, there is an invisible rail that you can cause to appear if you hit the flares in some specific order early in the track on Aloha (this is in SSX 1, not Tricky). It starts off at the side of the track and floats along side of it until it hits the bottom. Maybe Firebrand can explain more, but it sounds interesting, to say the least.
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
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From: ssx4ever | Posted: 8/5/2003 10:59:21 PM | Message Detail
These thousand things that you unlock, do they go toward adding to a riders attributes? If so, does it mean you'd be wasting your time trying to get a decent speed/score before finding all these things?

Sorry about the multiple posts, I'm on a bit of a roll at the mo.
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"These pretzels are making me thirsty!!"
From: gondee | Posted: 8/6/2003 12:00:32 AM | Message Detail
I'm assuming none of what you find affects your attributes, though I could be wrong. I think you power-up your character by winning events, just like in the previous games.

No, the stuff you find is all bonus. I'm assuming you don't need any of it if you just want to let your character remain in their default uniform.
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
http://www.merqurycity.com/ssxtricky.html
From: Dreaming Gamer | Posted: 8/6/2003 12:03:06 AM | Message Detail
Heheh...here's a whopping load of more SSX 3 questions. ;)

Speaking of secrets, did the anyone at EA hint at such hidden treasures or Easter eggs being present in SSX 3?

I've seen and read differing numbers, but how many side-challenges are there, exactly? How many collectibles?

In another thread on this board by bebob26, the question came up about the option of controlling weather conditions. Was there any indication that this would or wouldn't be the case? What game option controls will actually be available?

How much do the environmental conditions impact upon a player's performance? Do these conditions factor solely during races, or do they also have effects in the other events/modes within the game?

Here's an oddball question. ;) Does a player's "health condition" impact at all on performance? For instance, if you get knock down many times, smack into tons of trees, or get caught up in an avalanche, does your player respond more sluggishly or poorly (while turning, jumping, blocking opponent's punches, etc.) because the character is now more bruised or injured?

Are any aspects of the mountain range (buildings, metropolitan areas, trails, etc.) similar or identical to real-life equivalents? Did any such real locals heavily inspire the design of the courses?

I can't remember if this was already asked, but did anyone say whether there will be any differences between the various console versions of SSX 3? Aside from online capability, will there be any other console-exclusive features?

Gondee's description of the customization feature sounds uncannily like that found in The Sims games. Since EA also makes The Sims, is it reasonable to assume this feature was heavily influenced by The Sims and will work in a similar fashion?

Did the SSX 3 developers feel pretty happy with all that has been incorporated into SSX 3, or do they plan to still put in much more in the following few months? (Gondee and FirebrandX seemed pretty coy about munky47879's concerns over missing characters from SSX Tricky. A hint of what's to come, perhaps? ;) ).

Related to the previous question, in making SSX 3, are the developers trying to incorporate everything they can come up with and want to see in this sequel? This would be in contrast to SSX, where certain desired features were excluded due to time and technology constraints. These features were then subsequentially included and expanded within SSX Tricky, which many consider to be more of an "upgrade" of SSX, rather than a "true" sequel.

This has been touched on to some extent, but what one aspect of SSX 3 did you like best, at least as the game stands right now? What feature do you think will be most appealing to players in general?

FirebrandX already mentioned the possibility of an SSX 4. While I admit it's a bit early to ask this, was there any indication by Larry or any of the other EA staff that there will be sequels to SSX 3? Any hint of the direction where such sequels might go?

That's all for now. Thanks! :)
From: Dreaming Gamer | Posted: 8/6/2003 12:25:33 AM | Message Detail
Here's a few non-game related questions.

Is this the first time EA has held an event such as this? If not, did Larry or anyone else from EA give a hint at how often the company has done this in the past?

What did you all think of Vancouver and Canada in general? Was customs a real pain? It's been a long time since I've been to Canada, so I was just curious.

How was the yacht ride? It sounds like it was pretty spectacular.

Similarly, how were the hotel and meal accommodations? I'm guessing they were pretty nice. :)

What's the most sleep you got on the trip? ;)

Gondee and krispy mentioned krispy's dad being present. Were you all able to take family members, spouses, and significant others with you? Are any of them avid gamers, and were they as excited about the trip as you? Did they have a good time too?

Catch ya later! :)
From: Dreaming Gamer | Posted: 8/6/2003 12:52:05 AM | Message Detail
Er...forgot to ask another quick SSX 3 inquiry.

Did you get to see the replay feature in action? If so, how does it compare to Tricky's? Does it need to be changed in any significant way(s)? FirebrandX talked about this a little, but didn't go into specifics about what was currently present.

Thank again! :)
From: grandmort | Posted: 8/6/2003 1:10:47 AM | Message Detail
Lol, Dreaming Gamer,

Your questions are becoming so abundant and so professionally asked... also your GameFAQs account being so new, I'm starting to wonder if you wouldn't be some kind of "E.A. Friendly Spy' of some sort (or game press member) just trying to put some kind of SSX 3 Report together...

Don't take this the wrong way, as I think it would be pretty cool (and also logic and very much possible...)

I might just be in Wonderland right now, but really Dreaming Gamer, who are you?

;)
---
Grandmort
"...I've seen things you people wouldn't believe..."
From: gondee | Posted: 8/6/2003 1:32:52 AM | Message Detail
Woo Hoo! Lots o' questions!! :D

Speaking of secrets, did the anyone at EA hint at such hidden treasures or Easter eggs being present in SSX 3?

Yep, there will be plenty! I don't think anyone will be dissatisfied with this part of it. And it won't just be hidden characters - there will be a much wider variety of extras, including character art and stuff like that.

I've seen and read differing numbers, but how many side-challenges are there, exactly? How many collectibles?

They didn't tell us exactly, but in a previous PSM2 article, 150 challenges was mentioned. That seems about right with the amount of hidden items they told us about.

In another thread on this board by bebob26, the question came up about the option of controlling weather conditions. Was there any indication that this would or wouldn't be the case? What game option controls will actually be available?

I don't think you'll be able to control the weather on Conquer the Mountain (i.e. world circuit), and I wouldn't want to be able to. You may be able to on single player, but they didn't tell us whether or not you would for sure.

How much do the environmental conditions impact upon a player's performance? Do these conditions factor solely during races, or do they also have effects in the other events/modes within the game?

They affect all modes, but racing is the most obvious. They impact a player's performance by making it difficult to see, moving them around when they jump, and other things. I thought it was cool, I don't think happymachines liked it all that well, heheh.

Here's an oddball question. ;) Does a player's "health condition" impact at all on performance?

No, I don't think so. There's no stamina bar, and I wouldn't really want there to be.

Are any aspects of the mountain range (buildings, metropolitan areas, trails, etc.) similar or identical to real-life equivalents? Did any such real locals heavily inspire the design of the courses?

Well, the whole place looks, feels, and almost smells like a real mountain. It's phenomenal, but I don't know if anything in particular was cited. There's a city down at the bottom that was obviously copied from Merqury City Meltdown, it's name begins with M and ends with Breakdown - anyone remember the whole thing?

I can't remember if this was already asked, but did anyone say whether there will be any differences between the various console versions of SSX 3?
I don't believe so - they're all being simultaneously developed and there shouldn't be any noticeable performance/graphics issues between any other consoles.

Aside from online capability, will there be any other console-exclusive features?

Naw, all consoles should have all the features of the PS2 version that we played, as far as I know. Nothing was said of about differences between consoles.

Did the SSX 3 developers feel pretty happy with all that has been incorporated into SSX 3, or do they plan to still put in much more in the following few months?

They plan to put a whole lot more in, but they mentioned that there was some stuff they didn't have time to do, but I can't remember specifics. Does anyone remember that?

Related to the previous question, in making SSX 3, are the developers trying to incorporate everything they can come up with and want to see in this sequel?

Yep, everything possible. Trust me, the amount is very, very impressive. There may be really adventurous that they will save for SSX 4, but they are really breaking the bank on extras this time around. They asked us if we were tired of the "hype", and we said there was no hype, since SSX 3 delivers in every way. It's not hype if you make good on your promise.
From: gondee | Posted: 8/6/2003 1:41:10 AM | Message Detail


This has been touched on to some extent, but what one aspect of SSX 3 did you like best, at least as the game stands right now?

I really enjoyed looking at the new characters, and I also enjoyed discovering the new Ubers. The mountain was great and by far the most impressive piece of the game, but I wanted to see the characters, and little details. SSX 3 abounds in little details - it's great.

By the way, most of the tricks have brand new names as well.

What feature do you think will be most appealing to players in general?

Hard to say - I'd have to say the completely different environment and enhanced trick scheme. If this doesn't shut the "It's not a real sequel" people up, then nothing will. This game was billed by EA as maybe the biggest game they've come out with in a long time - the team is one of the largest (25 for SSX, 50-something for Tricky, 95 for SSX 3).

FirebrandX already mentioned the possibility of an SSX 4. While I admit it's a bit early to ask this, was there any indication by Larry or any of the other EA staff that there will be sequels to SSX 3? Any hint of the direction where such sequels might go?

Yep! Larry made mention of SSX 4 on the "next gen" systems several times, so it's a go. There were several times when we made suggestions and they said "Maybe for SSX 4", heheh. Did you ever think it wouldn't be?

Is this the first time EA has held an event such as this?

Yep, first time. Hopefully not the last. ;-)

What did you all think of Vancouver and Canada in general? Was customs a real pain?
It wasn't for me, but it was for others like PD CofC (who couldn't go because of customs), and grandmort who drove into Canada. Really, these days, customs is always difficult.

How was the yacht ride? It sounds like it was pretty spectacular.

Wonderful. It was a great end to the night.

Similarly, how were the hotel and meal accommodations? I'm guessing they were pretty nice. :)

Yep, they were high end as well. EA really treats their guests well, heheh.

What's the most sleep you got on the trip? ;)

30 minutes the night before. Then I slept like a log the next day after being up for 38 hours with 30 minutes sleep. Still, I didn't sleep half as much as grandmort did (ahem!). He must have been tired since grandNATE skied down the mountain all Saturday, lol.

Gondee and krispy mentioned krispy's dad being present. Were you all able to take family members, spouses, and significant others with you?

Nope, we weren't. Krispy was the exception, but his dad was like the coolest dad ever so we were all glad he was there. (Run from that security guard, Krispy's dad! Run!) lol.

Did you get to see the replay feature in action? If so, how does it compare to Tricky's?

From what I could see, it was exactly the same. We were mainly interested in them adding features to it so that scores could be seen during replays and that that annoying "SHOW HELP" option wasn't displayed. FBX wrote a thesis on this.

More questions! :D
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Think you're good at SSX Tricky? Prove it! Visit the Merqurycity.com SSX Tricky Scoreboard:
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From: happymachines | Posted: 8/6/2003 1:44:40 AM | Message Detail
1) there are hidden unlockables, yes.

2) no idea on side challenges. almost 1000 unlockable bolt-ons for the characters.

3) other than the snow making it hard to see, in courses where it is extremely windy it will actually blow the charcter around a bit.

4) no.

5) despite having the biggest mountain i've ever seen 15 minutes away from their headquarters, i dont think so.

6) none were mentioned other than ps2 being the only online capable one.

7) customization feature works like any other extreme sport game where you can buy and change aspects of the outfit of your char.

8) monster ubers were the only thing i can think of that wasnt in the build we were playing.

9) there are things being left out. specifically, producers said that this was the most difficult stage of development because it meant looking at all the aspects of the game, deciding which ones just didnt work or that they cant get to work properly under time constraints. the only hardware constraint they mentioned was that online play would be limited to 1 on 1.

10) online capability, or more replay value. i felt that unless you became obsessive about getting good scores, or discovered an online forum where you could compare and compete, both ssx games had very little replay value.

11) the existence of ssx 4 was treated as a given.

12) as far as we know, this is the first time they've done this.

13) vancouver was beautiful, and i love canada. customs was a piece of cake for me, probably because i look both trustworthy and normal.

14) i was already incredibly dizzy because i was running a high fever and was having inner ear problems from flying. so being on a boat didnt help. the fireworks were good though.

15) meals were good. they had us staying in the four seasons (a luxury hotel) and were driven around in limos.

16) the first night i got 7 hours (after 15 hours of travel and one hour of sleep the previous night). the second night i got 5 hours.

17) i doubt it. most of my family are not gamers, and those who do are not as good as i am.
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